From the course: Sculpting a Creature with ZBrush and Photoshop
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Prioritizing forms and detail
From the course: Sculpting a Creature with ZBrush and Photoshop
Prioritizing forms and detail
- It's easy for artists to get caught up in the details. In this video, we want to make sure that we're prioritizing our forms. Since we already have our primary form set, we want to focus on the advanced secondary forms of our creation. To really going to make this video successful and your process successful, is making sure that we're staying loose when we build in these advanced secondary forms. Secondary forms are the muscles, fibers, the muscle structures over some of these base primary forms. As we get into this, I'll describe this a little bit more thorough. First off, let's change material though to something a little bit easier to see. I really like these MatCap Skin material defaults. Let's go with the MatCap Skin 06, I think that will work, and by default, you have this little square alpha when you choose the Clay Build Up tool. Let's switch that over to something with a little bit more texture. Now we've got a nice brush to go with. Let's zoom up in on our forms and I'm…
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Contents
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Introduction to sculpting with Dynamesh31s
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Using ZSpheres to create basic anatomy4m 3s
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Adding to the anatomy with Dynamesh5m 43s
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Prioritizing forms and detail5m 7s
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Working with gravity and movement4m 20s
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Adding eyes, horns, and fingers4m 41s
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Adding wardrobe and accessories5m 10s
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