Join Nigel French for an in-depth discussion in this video Preparing an image for a stained glass effect, part of Photoshop for Designers: Textures.
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The Stained Glass filter which is part of the Texture filter group is going to…need some help from you if you're going to get a good result from it.…Part of the problem is that it's just going to create an image that is too complex.…So we need to start with a simple image and then chances are we're going to need…to simplify that image further.…Here I have a picture of a water lily.…The original image looks like this.…Fairly simple, but there is lot of stuff going on in the background.…
Now when I run the Stained Glass filter on this image, it looks like this and…this is I think the best result I can get from it using these settings.…The Cell Size determines exactly that, the size of each of these individual…cells that it makes up.…The Border Thickness is the amount of lead between the panes of glass and…the Light Intensity is going to cost a highlight on the image, but you have…very little control.…We have no control over where exactly that goes.…
So I tend to prefer to put that down to 0.…Something to bear in mind is that the color that is used for the borders for the…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Photoshop for Designers: Shape Layerswith Nigel French2h 53m Intermediate
Up and Running with Photoshop for Designwith Deke McClelland3h 36m Appropriate for all
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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