Join Dennis Meyer for an in-depth discussion in this video Preflighting your data, part of Photoshop Variables: Game Production Art.
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- If you take a look at the "planet_data" file…in the exercise files folder, you'll see…that I've added 16 new planets.…I've already exported that as a Unicode text file…to the exercise files folder. So let's go ahead…and import that in to our master.…From Variables, I'm going to choose Data Sets,…choose Import, and I'm going to select the file planet_data…in the exercise files 03_01 folder.…I'm going to click Open and Ok.…
I'm going to disable and reenable the preview option,…so that it updates, and now I have the ability…to preflight all of my cards before I export them.…So I'm going to use these arrows…to go through all of my cards, just to make sure…that everything looks correct and the way…that I would like it to be. So far so good.…But here on Grus III, I notice that this particular word,…"qualities" has been hyphenated. I'm not sure…how I feel about that so I'm going to click Ok…to save the data sets that I've imported,…and choosing the planet description layer,…I'm going to come to the paragraph panel…
In this course, Dennis Meyer shows how to create and manage the artwork for an example card game using Photoshop variables. He'll show how to organize a basic template in Photoshop, assign variables for the text and images, and build an external data source in a Google spreadsheet (taking advantage of calculations and other powerful spreadsheet functions). Then he'll show how to load data into the template, export artwork, and make the template available to others.