Join Nigel French for an in-depth discussion in this video Painting with the Mixer Brush, part of Photoshop for Designers: Textures (2011).
A simple effective and fun way of creating your own textured background is to…paint in yourself using the Bristle Brushes and the Mixer Brush tool.…As our starting point, I'm employing a grid here, so I've gone to the View menu…and turned my Grid on, that's not strictly necessary, but if you want to do that…and if you want to set the Grid options that's in your Preferences, I've chosen…to have a grid line every 20% and a subdivision of 1.…Very important for the effect that I'm trying to achieve is that I have a…background of transparency, because when we use the Mixer Brush, if that…background will white or any other color then the brush strokes would blend into that color.…
So to start with I want to just lay down the color without a blending…into anything else.…Also, I'm going to need to turn off my type layer to begin with.…I'm going to use this preset of Wet which is going to lay down the paint, nice…and quickly, but I don't want to paint in black.…So I'm going to Undo those brush strokes and I'm going to decide upon a color…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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