Join Nigel French for an in-depth discussion in this video Matching grain when cloning, part of Photoshop for Designers: Textures.
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Textures in Photoshop are often very subtle and play a supporting role.…A practical application of the Film Grain filter is to apply it to a cloned…section of an image to better combine that area with the original.…So in this example I have a transparency that has been scanned and this is…the finished version.…But let's take a look at what the beginning version look like.…And if I come to the top layer and hold down my Shift key and click on the layer…mask there, we can see that this is the original.…
There is obviously the problem we have this blown out sun, which is very…visually distracting in this image.…It could be cloned out;…I tried cloning it out with the Rubber Stamp tool when I didn't have much success.…So I adopted a different approach and that different approach is to mask out the…whole of the top of that sky which is very monochromatic really.…And if we see the image by itself it looks like this.…Now what I have done is created a gradient underneath that which looks like…that, when we have the two layers together we get this overall effect with the…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Photoshop for Designers: Shape Layerswith Nigel French2h 53m Intermediate
Up and Running with Photoshop for Designwith Deke McClelland3h 36m Appropriate for all
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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