Before you can start drawing your comic, you need to know the basics of shot composition and camera angles, and why they're crucial to successfully telling your story on the page. Ben talks about the rule of thirds, wide shots, full shots, medium shots, close-ups, and more. He also demonstrates the importance of following the action in the same direction throughout any given scene. Storyboarding may not always be associated with comics, but the same rules apply. Knowing and understanding these concepts can strengthen your work.
- Storyboarding for film vs. comics
- Understanding aspect ratio
- What is the rule of thirds?
- The types of camera shots within illustrated comic panels
- Zooming and panning in a still image
- The movements of the camera in comics within a scene
- Character placement
- Moving characters through a scene
Skill Level Beginner
- [Ben] Hi, I'm Ben Bishop. I'm a comic creator, but today I want to talk a little bit about storyboarding. Storyboarding may be a term you wouldn't normally associate with comics, I know, but actually, for lack of a better term, the same storyboarding techniques used in film, animation, or television are used in almost every professional comic book out there. We will be taking a look at some pages and panels from my original graphic novel The Aggregate, which we will use to discuss and demonstrate how to apply proven storyboard methods to your own comics and break down and analyze some compositional drawing techniques you may not have realized you're already doing.
It's no secret Hollywood is hot for comics nowadays, and one of the reasons is that comic artists have already done a good portion of the grunt work for the beginning stages of a film, the storyboarding. Of course, with the similarities, there are also differences, and we're going to talk a bit about those throughout this course.