Join Rayce Bird for an in-depth discussion in this video Introduction to sculpting with Dynamesh, part of Sculpting a Creature with ZBrush and Photoshop.
- Now that we have our 2D sketches in place,…we've roughed out the visual discovery of our creature.…So, let's take it to the next step and bring this guy…into the world of 3D.…The key here is to maintain the level of gesture ability…that we accomplished in our 2D sketches.…3D doesn't have to be scary or intimidating.…Once we open up ZBrush and start creating basic shapes…and forms in Dynamesh, it's still important…that we stay loose and comfortable.…We shouldn't fear this process, we should embrace it.…
- Sketching silhouette in Photoshop
- Refining your character
- Using ZSpheres to create basic anatomy
- Adding to the anatomy with Dynamesh
- Adding eyes, horns, fingers, and clothes
- Coloring, shadowing, and texturing the model
- Using the Transform tools
- Lighting and rendering the creature
- Compositing in Photoshop
- Color correcting and adding noise to the scene
Skill Level Intermediate
1. Character Discovery
2. Sketch It Out
3. Sculpting with Dynamesh
4. Detail Refinement
5. Coloring Techniques
6. Using Transform Tools
7. Lights and Rendering
8. Compositing in Photoshop
9. Finishing Touches
Next steps1m 20s
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