Learn about the types of camera shots within illustrated comic panels.
- [Instructor] As weird as it may seem to hear the term storyboarding when talking about comics, it's even weirder to read about camera movements in a comic script that you're drawing. Oftentimes, and I do this too, when writing a comic script a writer will speak of an imaginary camera that moves around the scene, to explain to the artist the type of shot they are looking for. Of course there is no camera, but it's a great way to designate the intended movement or imagery that's needed in each panel. So let's go through some popular shots, or camera angles, as you've seen in movies and comics, and talk about when you might want to try and use them and why.
Before you can start drawing your comic, you need to know the basics of shot composition and camera angles, and why they're crucial to successfully telling your story on the page. Ben talks about the rule of thirds, wide shots, full shots, medium shots, close-ups, and more. He also demonstrates the importance of following the action in the same direction throughout any given scene. Storyboarding may not always be associated with comics, but the same rules apply. Knowing and understanding these concepts can strengthen your work.
- Storyboarding for film vs. comics
- Understanding aspect ratio
- What is the rule of thirds?
- The types of camera shots within illustrated comic panels
- Zooming and panning in a still image
- The movements of the camera in comics within a scene
- Character placement
- Moving characters through a scene