Learn about the camera in comics, as well as its movements within a comic scene.
- [Instructor] Speaking of camera angles and moving the viewer's eyes, you can take this even further with moving the camera itself. Wait, that doesn't make any sense. There is no camera. How can we move it? I'll show you what I mean. Going back for a moment to where we started with storyboards and film or animation, you can see how moving a camera could be useful within a scene. We've all watched a movie where the camera slowly zoomed in on a character while they spoke, or zoomed out from them following that white feather up into the sky, like in Forrest Gump. So how can we do that in comics?
Before you can start drawing your comic, you need to know the basics of shot composition and camera angles, and why they're crucial to successfully telling your story on the page. Ben talks about the rule of thirds, wide shots, full shots, medium shots, close-ups, and more. He also demonstrates the importance of following the action in the same direction throughout any given scene. Storyboarding may not always be associated with comics, but the same rules apply. Knowing and understanding these concepts can strengthen your work.
- Storyboarding for film vs. comics
- Understanding aspect ratio
- What is the rule of thirds?
- The types of camera shots within illustrated comic panels
- Zooming and panning in a still image
- The movements of the camera in comics within a scene
- Character placement
- Moving characters through a scene