Join Rob Garrott with LinkedIn Learning as he talks about the exciting worlds of AR and VR, explains more about why 2D designers should be looking at these now, and shares handy tips on where to start learning.
- Hi there and welcome to Design Tools Weekly with me, Tony Harmer. But this week, I'm not on my own. I am with my friend and super content guy from LinkedIn Learning, Rob Garrett. How are you doing Rob? - Hey Tony, it's so good to see you. - It's good to see you too, mate. Hope you're doing well over there. Separate bowl this amount of water, hopefully not too long before we're shaking hands and sitting around chewing the fat again. So that'd be really good. - It would be wonderful. There's actually a storm raging outside my window. So if you hear anything like, it sounds like someone's trying to break into the room. It's not, it's mother nature. - Oh dear, I hope that's soon gone. So there we are. Anyway Rob, it might be a good idea for you to let the Design Tools Weekly viewers know who you are. So go ahead, intro yourself. - Sure, so Rob Garrett, my title is content manager at LinkedIn learning. I'm part of a team that's called the content strategy team. Our jobs are to design the curriculum of LinkedIn Learning. So in across a range of subjects, there are other content managers. Each of those folks designs a curriculum around that subject and then recruits instructors and works with a stable of instructors to make that content happen. We prepare the table of contents. We work with the instructor to figure out, the scope of the course and all that kind of stuff. And then we pass it off to an amazing team of content producers and video editors and motion designers and sound designers and QA specialists that all put it together and package it out and publish it on the website. - In essence, you're the root of the tree that makes people like me look good (laughs). - (laughs) I like to say we're at the top of the funnel shoveling stuff in, where like we're at the, we're shoveling coal into the steam engine. Like whatever, like, however you want to put it, we're shoveling. - You're the fuel of the learning journey. - Yes. - Absolutely. Well that's, so your particular area Rob you're interested in all things 3D and all that stuff and visualization, virtual reality, augmented reality, all of that VR AR, good stuff. So what we're looking at this week is, what's most exciting going on in your world? What's the hot now and happening stuff that's happening? - The most exciting thing for me is real time animation, real time interactive design, real-time visualization. It's something that is really transforming the way that people design both the objects that we have in front of us, like this mouse or the buildings that we're sitting in, like the house I'm in or skyscrapers, you name it, everything in the made world, at some point, it has to get visualized. In the past when that's, it used to be people drawing by hand with pencil and paper and markers and paint and all of the beautiful old school tools. And then it started to transition to 2D visualizations, using 3D applications like Maya and Max and Cinema 4D and Blender and that sort of thing. And now we're in this amazing world where we're transitioning into real-time visualization, where people are using game engines like Unity and Unreal Engine from Epic Games to create these experiences really that are transforming the design process, where architects or product designers are able to interact in the space that we're with the thing that they're designing, in real time with the client and take feedback in real time. And it's a really amazing thing. And it really changes how people think about the spaces, instead of looking at something in two dimensions and then trying to project it in three dimensions and imagine what it looks like, you can actually see it right in front of you. - Wow, that does sound super exciting. I know it's something that I've only brushed on slightly with myself. I mean that don't we have a thing in the marketplace called Arrow, which allows me to take some of my files into an experience but I know it goes a lot deeper with that. And I'm familiar with to only a very small degree, with Unity and Unreal Engine, it's Unreal Engine, isn't it? - It's Unreal Engine. - Yeah. So how would somebody like me, how would a designer like me, who's not typically a product designer or a 3D designer, how would I get started in that world? Is there something on the LinkedIn learning library that could help me with that? - Yeah, there, there absolutely is. So the two big players in the visualization space, in the real-time space are Unity and Unreal. Unity is made by the company Unity, and Unreal Engine is made by the company Epic Games. And we have essential trainings on both of those. If you've never touched the software before, it's a good place to start. However, it can be a little bit intimidating if you don't have any experience in 3D. We have some amazing courses from George Mastery for example, which is an introduction to 3D. If you've never even thought about X, Y, and Z axis before, that's a really good place to start with George's course. And then once you've had a little bit of experience, you can take a look at 3D applications like Blender, for example, which is an amazing free open source software that you can download, and on MAC-PCN, Linux, that will allow you to create 3D models, render them out, create animations, take those models and bring them into applications like Unity and Epic games. The way to think about those tools is really sort of as the place where everything comes together, a lot like a 2D designer, designing a magazine might create artwork and illustrator and Photoshop and bringing them together in InDesign, the same holds true for a Unity and Unreal Engine where you'll take a polygons that are created in some other application like Cinema 4D or Maya or 3D studio Max, you'll bring those into a Unreal Engine or Unity, and then arrange them in front, in a space, light them, put textures on them to make them look real and then put yourself inside that space. The thing that is amazing about that is the, as again, that interactivity that you get with these real time engines and whether or not you realize it, you've probably already played with them on your mobile devices. And I think that's the other thing that's really exciting is that people, whether or not they realize it have already probably touched that software. And so if you have a phone in your pocket, chances are the, the game on it that you play in it, whether or not it's 2D or 3D was done in Unity, they're the leading platform for mobile development. And then a lot of folks have played games on their X-Box or on their iPad, like Fortnite for example, which is the big game from Epic Games. All of those things are done in game engines, but those game engines can be used to create these experiences that are not necessarily games. - And there's a role there for 2D. I mean 2D designers are involved to a degree anyway, because all of these polygons have to be textured, you have to build materials around them and things like that. So it's an area that 2D designers should be paying attention to, right? - Absolutely, it's a really cool, even if you're not a 3D expert, even if you don't ever plan to write code, you can be a part of the process because the designs all start in two dimensions, everything starts with a sketch at some point. When you draw out what it is you want the game to look like on paper or on your iPad in Procreate or something like that, you draw that stuff out in two dimensions first, and then you come and visualize it in 3D at a later date. And that pulls through whether it's a game or whether it's the keyboard that you're typing on, people still design things in two dimensions and then translate them into 3D. And that's where 2D designers can really leverage their existing artistic skills to come into this space, and then slowly learn the actual 3D tools. There's a place for it. There's only three kinds of media. There's pixels, there's nectars and there's polygons. At some point, everything gets converted into a pixel on your monitor you're looking at, but at the root, everything that you see on a screen is one of those three things. And 2D designers are really the root of the process. That's where it all starts. - Yeah, 'cause I think the assumption is with many 2D designers is that they think oh, I've got to learn all of the thing around the 3D universe. And that's not really the case, is it? As long as you've got the same vocabulary, essentially, as some of those people, so you understand, and you understand the nature of the problem, you don't have to start generating things yourself, if you don't even know if that's for you at this time. - And that's, what's so beautiful about like the course I mentioned from George Mastery, which is that it'll give you some of that vocabulary without overwhelming you with software. It is designed for a person that's never touched the 3D package before. There's no interfaces in it. And it is really, like I said, it's a, it's an amazing experience for someone who's they think they're not going to understand 3D. This will help you get there. - There you go. So if you don't know, you render from your Elbow, that's the best place perhaps to get started. Perfect, well, that's really great Rob, thanks ever so much. And you're going to give me some links that I can share with the Design Tools Weekly group. - Absolutely - Fantastic. - Oops sorry I was going to say, yeah, there's links to that. There is so much amazing content. My one piece of parting advice would be don't let the software intimidate you, at the end it really is still all about design, it's about the idea, and it's about creating something that people will engage with. And you're doing that whether or not it's 2D or whether or not it's 3D. - Absolutely, that's really good advice. Well, thanks very much for joining me Rob today. And I'm sure that you'll be back with me again sometime in the future. It's always great to see you. Thank you. - Thank you for having me. It's great to see you again. - You're most welcome and really great honestly. If you're not a member of the Design Tools Weekly group already on LinkedIn then go and find that and join, it's great a small, but growing group at the moment. And that's where I'll be posting the links that Rob always sharing with us. And until next week, I'll see you. Bye.
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