From the course: Digital Matte Painting: 4 Texturing
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Integrating the details - Photoshop Tutorial
From the course: Digital Matte Painting: 4 Texturing
Integrating the details
Most of the elements that will make up the scene have been added but they haven't been integrated. For instance, the Dome and Entrance are still on top of the Crenelations and part of the Photographic Sky is bleeding over into the water, so let's deal with that first. Scroll down to the Background group and select the Photographic Sky and let's apply a Layer Mask to clean up the bottom. And just to stay organized, label it Sky, label the painted layer above it Sky Revised. And while we're cleaning up the label names, let's go up to the Mountains Copy layer and name it Mountains Front. Let's deal with the Entrance next, it's in position but it's on top of the Crenelations. So let' use a Layer Mask to set it behind them, we need to have a selection containing the Crenelations. So, load in Crenelations3 first then, Cren3bk, then Crenelations 1 and cren 1 back, I think that's everything covering the Entrance. Find the layer with the Entrance on it. You'll need to do invert the selection…
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