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- Preparing your form study for texturing
- Adding dark and light side textures
- Making rounded textures with the Warp tool
- Creating photographic crenellations
- Using Levels and Curves for color correction
- Adding photographic elements
- Relighting details
- Adding glows, smoke, and flames
Skill Level Beginner
I hope you enjoyed watching this fourth part of the Fundamentals of Digital Matte Painting Series, Texture. There is one more part to go, so I hope you'll join me in the following section, where you can learn about an advanced special effects technique called camera projection, that can turn your 2-D castle into a moving 3-D scene. I'll show you how to build rough geometry in AutoDesk Maya that you will project your 2-D painting onto and then add a camera move that will bring your castle fully into the 3-D realm.