Join Ryan Kittleson for an in-depth discussion in this video Fixing texture map problems, part of 3D Printing with Photoshop.
…One problem that you might run into with texture maps is that…some programs interpret texture maps flipped…or rotated relative to other programs.…If this happens you'll see in the…canvas that the texture just doesn't apply correctly.…In this video I'll show you how to fix…this, along with a few other tips and tricks.…So in this exercise file the texture is applied correctly for now.…However, let's see what happens if we try to import a texture that's…been exported from a different program and it's flipped in the wrong way.…
So let's go to our 3D tab.…Let's make sure we've got the shading group for the reptiloid select.…And let's go up to Diffuse.…And I am going to hit Replace Texture.…So let's make sure we have got Exercise Files > Chapter 1…> Movie 06 and let's load in reptiloid color from this folder.…Okay, so you can see that does not look right.…Let's fix this.…So let's go back over to Diffuse, and…let's open up the options for this material.…What I want to do is go to Edit Texture.…So in this view we're editing the texture separate from the model.…
In this course, Ryan Kittleson shows you how to import 3D models or create your own right inside Photoshop. You can use texture maps, opacity maps, and bump maps to define the details and then export the models in print-ready formats. The finished models can then be printed at home or through a service like Shapeways.
This course was created by Ryan Kittleson. We're honored to host this training in our library.
- Importing 3D files
- Applying textures for color printing
- Combining multiple models
- Making models hollow
- Printing with various material types
- Printing fine detail