Join Deke McClelland for an in-depth discussion in this video Face-Aware Liquify gets even better, part of Photoshop CC 2017: New Features.
- [Instructor] In this movie, we'll take a look at the new and improved face-aware liquefy, which allows you to edit the shape of a person's face, along with their mouth, nose, and eyes. Plus, you can now edit each of the eyes independently of each other. But first, I should say that this image comes to us from the Dreamstime image library. Alright, now, face-aware liquefy was first introduced in Photoshop 2015.5. And it's exactly what it sounds like. The liquefy filter can now automatically detect faces, especially in portrait shots like this one here.
Nowadays, you can apply liquefy as an editable smart filter, so let's start off by converting the background to an independent layer, and I'll do that by double-clicking on the background here inside the layers panel. And then, I'll just go ahead and give this layer a name, and click OK. Alright, now notice that my rectangular marquee tool is selected here at the top of the toolbox. And so with that tool, I'll go ahead and right-click inside the image window, and I'll choose convert to smart object, so that I can apply liquefy as an editable smart filter. Alright, now I want to go up to the filter menu, and choose the liquefy command, in order to bring up the big liquefy utility as we're seeing right here.
And notice that in addition to the many options that have been available to us for years, we also have these face-aware liquefy settings. And you can twirl these settings closed and back open, depending on how much room you need on screen. Alright, so one option is to just twirl open one of these subsets: eyes, nose, mouth, or face shape, like so. And then, you can just go ahead and modify one of these settings. For example, if I increase the forehead value, I'm going to raise that forehead. If I decrease the forehead value, I'm going to take it down.
Another way to work is to select this guy, the face tool right here. And that tool allows you to modify the face directly. Alright, so I'm going to go ahead and zoom in, and the second you select the face tool, by the way, it's either going to surround the face with these parentheses, essentially, in order to demonstrate that it's identified a face inside the image. And by the way, if an image contains multiple faces, then you can switch between them using this option here. The other thing that might happen when you select the face tool, is that it'll tell you that it can't find a face.
And that's going to happen if the face is at a dramatic angle, or if you're working on a non-human. This option does not typically work on animals. And so notice, as soon as I move my cursor inside the face, I can drag things around. And it's going to tell me what I can do. Just a moment ago it showed me move cheek. And so if I drag, I'm going to move that cheek around. And moving the cheek, by the way, doesn't correspond to any of these numerical values over here on the right-hand side of the screen. Other movements do, however. Notice if I go ahead and drag this side right here, which is labeled face width, that I'm going to make the face narrower or wider, and as soon as I release, I'm going to see that modification reflected right here in the face width value, which I have now taken all the way up to its maximum of 100.
That's not really what I want, though, so I'll just go ahead and make this guy a little bit narrower. And this widget right here affects the jawline, as you can see. Again, you get hints when you first hover over one of these dots. And following your modification, you will see that jawline value update. And the same goes for the chin height. The weird thing about the chin height is that if you make the chin smaller, then that increases the value, because you're raising the chin, after all. Whereas if you make the chin bigger, like so, you're going to decrease the value because you're lowering it. And needless to say, you can modify these values to taste, if you like.
Alright, now I'm going to zoom in a little bit more so I can take in the mouth right here. And notice I can change the width of the mouth by dragging one of these dots. And that's going to go ahead and twirl open all the mouth settings, and increase the mouth width value. You can also make the person smile by dragging on the sides right here. And you'll know that you're dragging in the right location because you will see the word smile, but you'll also see this rotation cursor. You can drag the top lip up to make it thicker if you want to. You can drag the bottom lip down. Both of these settings are going to be reflected in these values right here, upper lip and lower lip.
The only value that doesn't have a widget that is something that you can drag onscreen here is mouth height. And notice, if I reduce the mouth height value, I make the lips purse together, whereas if I increase that value, I spread them apart. Alright, I'm going a little far with these modifications, so I'm going to back off these values a little bit, that is, send them closer to zero. Now you also have a couple of nose options here. You can drag the nose up and down, like so, and that's going to be reflected in this nose height value. Or, you can drag one of the side handles in order to increase or decrease the width of the nose.
Now finally, we have control over the eyes. Now if you see this four-way cursor right here, that tells you that you can move the eye around. Again, that modification is not represented by any of the values. So that's something to keep in mind. But all these other little widgets all over here are reflected, and so if I drag this guy right here, this circular dot, I'm going to increase or decrease the height of the eye. And here inside Photoshop CC 2017, I'm going to do so on an eye-by-eye basis, so in other words, you can modify the left and right eyes independently, which is exceedingly useful.
Just about everybody's eyes are a little bit off-kilter, and so you can use these settings to make things a little more symmetrical. This diamond-shape option makes the eye bigger or smaller, like so, and you can experiment with that one. And then we have this circular widget, which controls the eye width. So you can make it wider or narrower. Now another thing to notice is this eye distance value right here. That's going to spread both eyes apart, or both eyes together. So this is the one setting that still works on both eyes at once.
Or, incidentally, you can link the values together by clicking on this chain icon right there. So let's say I want to tilt both eyes to the exact same angle. Then I would go ahead and move my cursor, so I'm seeing that rotate cursor right there. And I'm also seeing a tool tip that says eye tilt. And now, I'll go ahead and drag it up or down, in order to tilt both eyes, and that's because they are locked together as we're seeing right here. Now, if you decide to turn on one of these chain icons, when you've already got a value active, such as eye height, then that's going to change both values so that they are exactly the same, as we're seeing here.
That's not really what I want, however, so I'll turn that chain off and I'll go ahead and make this eye a little less tall, like so. Another option, if you like, is to press the Shift key while dragging one of these widgets. And notice if you do, notice this size value right there. Eye size is 37 on the left, and zero on the right. If I go ahead and Shift + drag this guy, not quite so far, maybe to about there, and I'm Shift + dragging the diamond, incidentally. Notice that I modified both the eye size values, so I now have 50 on the left and 12 on the right.
But they're not locked into uniformity. In other words, I've modified the two values proportionally, as opposed to making them identical to each other. Alright, one more setting I want you to see here. I'm going to go ahead and close some of these guys, in order to give myself more room. And I want you to see this new checkbox right there, show face overlay. If you turn that checkbox off, then the widgets are going to disappear inside the image preview. However, you're still going to be able to drag things around. So notice if I position my cursor right about there, it's telling me eye size, I'm going to modify the eye size.
And now, I'm going to increase or decrease the size of that eye, just by dragging. So this checkbox doesn't prevent you from modifying the face, it just hides the widgets, so that you can better see what you're doing inside the preview. Alright, so assuming you like what you see, go ahead and click OK, in order to accept that change. And then notice that you've applied an editable smart filter, here inside the layers panel, which means you can turn it off to see the before view, and then turn it back on to see the after view.
Or you can double click on the word liquefy in order to reenter the liquefy utility, and gain access to those values that you applied before. So in other words, we have a non-destructive modification. And that's how you take advantage of the new and improved face-aware liquefy, here inside Photoshop CC 2017.