Examining the light sides of rounded surfaces


show more Examining the light sides of rounded surfaces provides you with in-depth training on 3D + Animation. Taught by David Mattingly as part of the Digital Matte Painting Essentials 3: Tone show less
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Examining the light sides of rounded surfaces

Setting up the Mask Holding layers in the last two lessons was the hardest part of this section. Now we get to use them to first tone our towers and domes, and then finish lighting the castle. Which should be easy and fun with all this prep work done. Lets do the light side of the towers first. Load in the selection for the towers, one mask holding layer, by command or control-clicking into the layer or thumbnail preview. You won't want to see the selection while you're working, so command or control H to hide the selection.

Then select your light-side layer. One danger with the mask holding layers is that when you're loading them, you can sometimes accidentally select them, and then you'll be working on a layer with zero visibility, and scratching your head trying to figure out why your paint strokes don't show up. With the light side layer selected, select the same middle gray we used before, somewhere around 150-150-150 in the RGB readout. Then select the gradient tool.

The default...

Examining the light sides of rounded surfaces
Video duration: 4m 58s 1h 18m Beginner

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Examining the light sides of rounded surfaces provides you with in-depth training on 3D + Animation. Taught by David Mattingly as part of the Digital Matte Painting Essentials 3: Tone

Subjects:
3D + Animation Design
Software:
Photoshop
Author:
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