Join Nigel French for an in-depth discussion in this video Creating a watercolor effect, part of Photoshop for Designers: Textures (2011).
Here is one way we can create a watercolor effect and really work the texture of…the watercolor in to the texture of the paper layer below.…So here is our finished version and here I have just a layer of flat color and…to this layer I've applied the Note Paper filter and then on top of that we have…the watercolor and without the filter it would look like that and you see I have…also painted in the edges on the layer mask get a nice effect to frame the image…and then just to compensate for the darkening of the watercolor filter I've…added an Adjustment layer at the top.…
Here is our starting point;…and the first thing I'm going to do is turn off the picture layer and come to…he paper layer which is currently a small object so I can apply Smart filters to it.…Now I am going come to the Sketch group and to Note Paper and I think I may be…want to take the relief of that down just little bit so its not quite as bumpy…and everything else can stay as is, so I am going to click OK to that.…Now there's the texture of my paper, so that now when I choose my image and make…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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