Join Dennis Meyer for an in-depth discussion in this video Creating visibility variables, part of Photoshop Variables: Game Production Art.
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- There's one more variable type…that I'd like to show you and that's visibility.…A visibility variable can be attached…to any layer type, including folders.…Really, all it does is toggle something…on and off, the same as though you were…clicking the Eye icon next to a layer.…So if in our game, a planet doesn't produce…a certain kind of resource, we can toggle that.…So I'm going to come into Image, Variables,…Define, and you'll notice that I can set…the visibility for a layer that already has…a pixel replacement or, in fact,…a text replacement variable.…
I don't really want to toggle the visibility…of my card art, however, so I'm going…to come up to the Resource 1 folder.…Now, even though I can't do text or pixel replacement,…I can toggle the visibility.…I'm going to change this to res_1…and come to Data Sets, and now,…if you'll look, I have an res_1 variable.…And here, where for the other variable types…you can set the text or the pixels…that you'd like to replace, you can…simply toggle Visible and Invisible.…
Now because I've toggled the Visibility…
In this course, Dennis Meyer shows how to create and manage the artwork for an example card game using Photoshop variables. He'll show how to organize a basic template in Photoshop, assign variables for the text and images, and build an external data source in a Google spreadsheet (taking advantage of calculations and other powerful spreadsheet functions). Then he'll show how to load data into the template, export artwork, and make the template available to others.