Join Nigel French for an in-depth discussion in this video Creating a textured duotone effect with Conté Crayon, part of Photoshop for Designers: Textures (2011).
To achieve this two-toned textured image I've used the Conte Crayon Filter.…Let's switch over to the starting file, the first thing I want to do is set my…foreground and background colors because the Conte Crayon Filter uses these to…apply color to the image.…I'm going to sample the yellow and I'm also going to sample some color from the…petals for background color.…So I'm holding down the Alt or Option key to do that.…And now I'm going to convert my Background layer for Smart Filters, so I'm going…to come to the Filter menu and down to Sketch>Conte Crayon.…
Let's just get the Background and Foreground Levels set how we want them.…So I'm going to take these all the way down, putting up the Foreground Level to…about there and now to reintroduce the purple in the petal areas I'm going to…bring the Background Level up, maybe bring the Foreground Level down a bit.…So you can mix these sliders as you need to, to get the right combination of…your Foreground and background colors.…
Next, I'm going to change the Texture that's being applied and I want to load my…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
Photoshop for Designers: Shape Layerswith Nigel French2h 52m Intermediate
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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