Join Nigel French for an in-depth discussion in this video Creating a split-toning effect with Stippled grain, part of Photoshop for Designers: Textures (2011).
Working with the Grain filter which is part of the Texture filter group…there are several different types of grain we can apply, one of which is called Stipple.…Now this is interesting, because it works with your foreground and…your background color.…In the case of this image it's a monochrome image but with tint to it and I've…sampled that tint and I'm using that tint and it's complementary color to…apply some stipple grain and that's going to give me this kind of split toning effects.…Let's switch over to the starting point and the first thing I'm going to do is…choose my Eyedropper tool and then come and sample some color from the image…make that my foreground color.…
I now want to complement that with its complementary color and to do that I'm…going to use the Kuler extension and with Kuler open I'm going to click on…this icon right here to add the current foreground color as base color, and…then I will choose Complementary as my color harmony rule and that gives me this color group.…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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