Join Nigel French for an in-depth discussion in this video Creating a smoke brush, part of Photoshop for Designers: Textures (2011).
Smoke and other translucent subjects make excellent candidates for sample brushes.…Let's see how we can create and apply a smoke brush.…So the first thing I am going to do is apply a Black & White adjustment layer so…that we lose the color.…Now, why it's not absolutely necessary to do this when you are creating a sample…brush, it's using the Grayscale values from the image regardless of whether its…color or black and white.…So in terms of preparing it just helps to think over it in Grayscale.…
So having done that, I'm then going to come to the Channels panel and…Command+Click on the RGB channel to load that as a selection, and then I am…going to return to the Background layer and press Command or Ctrl+J to copy that…selection on to a new layer.…I am now going to hide the background layer and we can see what I have there…it's very semitransparent and that's the whole point.…But we are also, including currently the Opaque pixels of the white background.…So I am now going to remove those and I am going to choose my Magic Wand…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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