Join Nigel French for an in-depth discussion in this video Creating deckled edges and sepia tone, part of Photoshop for Designers: Textures.
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When I first started using Photoshop about 20 years ago now the emphasis seemed…to be that we would take a damaged image some sort of historic photo and then…using the retouching tools would make it look shiny new.…Well, things have come full circle, because now we would have lots of shiny new…images that we can take with our digital cameras that don't have any grain that…don't have any imperfections and apply various techniques to them to make them…look aged and imperfect.…
And that's what we are going to do here.…Here is our starting point and the first thing that we want to do is increase…our canvas size so that we can add the background field of color and the…border for the photograph so that the canvas will be added as transparency…rather than colored pixels.…I am going to unlock the background layer just by double-clicking on it and…while I am here I might as well name it as well.…So now I am going to come to the Image menu and choose Canvas Size and I have my…unit of measurement in pixels.…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Photoshop for Designers: Shape Layerswith Nigel French2h 53m Intermediate
Up and Running with Photoshop for Designwith Deke McClelland3h 36m Appropriate for all
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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