Join Nigel French for an in-depth discussion in this video Creating corner brushes, part of Photoshop for Designers: Textures (2011).
Usually, when you create a sample brush you want to make sure that you're…avoiding any blunt corners, but there are times when you want to create brushes…specifically for painting in corners and that's what this movie is about.…So I have here a document and I've got four layer groups and each one has a…different corner brush in the making.…Now the brushes have already been made.…I'm just going to run you through how they were made.…So let's turn off three of these and we'll just look at the top right.…This begins with just a grayscale image which I have rotated, positioned, so…that I can get some interesting texture coming in off the corner.…
And then I used my Polygonal Lasso tool just to isolate the rough region that I…want to incorporate into the brush like so and copy that to a new layer, turn…off the original layer.…And now I'm going to just increase the contrast on that.…So I'm going to come to my Adjustment layers and use Levels, pump up the Contrast.…
Then returning to the image layer, I'm going to use the Color Range feature and…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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