From the course: Photoshop for Designers: Textures
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Create textured "textured" planets - Photoshop Tutorial
From the course: Photoshop for Designers: Textures
Create textured "textured" planets
- [Instructor] In this example I am going to use some texture filters and some simple 3D features to render these planets. Moving to my starting state, I'm beginning with a layer of solid color fill that is black. And above this, I will add an empty layer. So to create the first of my planets, I'll come to the 3D menu, and choose New Mesh From Layer and then Mesh Preset, Sphere. So I now have a 3D layer, and I want to open in a separate document, the Sphere Material. So I'll come and double click on Sphere Material. I have a blank layer, I'm going to convert this blank layer to a smart object, so I can apply filters to it, in a non-destructive way and in a way that I can revisit the amount of those filters. I'll come to the Filter menu, and I should point out just before I do this that my foreground and background colors are the default, black and white. If you need to reset them, press D. So Filter, Render, Clouds. So I now have this abstract fractal noise. If you want to re-render…
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Contents
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Create a photo backdrop5m 36s
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Create textured "textured" planets5m 2s
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Create an antique look4m 32s
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Add noise or grain4m 54s
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Enhance texture with the Lighting Effects filter3m 36s
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Bring out the bokeh from an image7m 33s
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Use a displacement map to enhance texture3m 23s
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Use Topaz Texture Effects 24m 57s
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