Join Nigel French for an in-depth discussion in this video Converting a photograph to a drawing with Find Edges, part of Photoshop for Designers: Textures (2011).
Here's a very simple and effective technique where essentially we are going use…the lines of the image as its texture.…We will also see some of the original texture in the background as well.…This originally began looking like this, nice picture of a flower, but I think…it's much more interesting like this.…I got from this to the finish state, in this way we applied a Find Edges filter,…turned it to black and white, so we just have the black line and then on top…that, we put a copy of the layer and then paint it through on a layer Mask and…the overall effect is that one.…
I am using I bristled brush when painting through, but you can use any kind…of the brush you like, vary the opacity, vary the size of your brush, vary…the length of your strokes and you can get some really interesting and very unique results.…I am going to switch now to the starting file which is in the Exercise folders,…if you are a premium subscriber.…This is just the image by itself.…I am going to begin by converting this for Smart Filters.…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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