This video is a conclusion to camera shots and movements.
- [Instructor] While in many ways…comics are very different than film,…you can see how the concept of storyboarding,…and all the compositional rules and camera techniques…can be useful in laying out your comic panels.…Obviously with time and practice…these concepts and working methods…will come to you more subconsciously as you draw,…but having a baseline understanding of why it's done…the way it is is always useful.…When you read a good comic, you might not even…notice these techniques, and that's good.…That means the artist has done their job.…It's when they don't that you start to realize…something is off, and you're slipped out of the story,…and no-one wants that.…
I read a lot a comics, and I look for ways in which…the artist is succeeding or not succeeding…in pulling me into the world they've created,…but I got to tell you I watch more movies…than I do read comics.…I'm constantly picking apart the camera angles…and movements, the camera placements…and the compositions of each and every frame.…The best thing you can do is be aware…
Before you can start drawing your comic, you need to know the basics of shot composition and camera angles, and why they're crucial to successfully telling your story on the page. Ben talks about the rule of thirds, wide shots, full shots, medium shots, close-ups, and more. He also demonstrates the importance of following the action in the same direction throughout any given scene. Storyboarding may not always be associated with comics, but the same rules apply. Knowing and understanding these concepts can strengthen your work.
- Storyboarding for film vs. comics
- Understanding aspect ratio
- What is the rule of thirds?
- The types of camera shots within illustrated comic panels
- Zooming and panning in a still image
- The movements of the camera in comics within a scene
- Character placement
- Moving characters through a scene