Join Nigel French for an in-depth discussion in this video Combining a black-and-white halftone with color images, part of Photoshop for Designers: Textures (2011).
Applying a Halftone Screen to all of your images is a radical way of completely…changing its texture.…Here we have the Halftone pattern applied to the right-hand side of the face.…I could switch that if I click on the layer mask of layer 1 and press Command+I…or Ctrl+I, we now have it on the left.…These halftone dots reflect the original texture that's in there and it's done…not using the Halftone filter that is under the Filter menu in the Sketch group,…and it's not done that way because well, let's have a look.…
If I go and apply that to the image and we choose Halftone Pattern, we can…change the size of the dot, we can change the contrast, but all of the dots are…going to be the same size.…It doesn't really look like a halftone.…I mean it's interesting, but it's not what we're after in this case.…So instead we're going to approach it by duplicating one of our channels and…then converting that channel to the Bitmap mode.…At the time of converting it to a Bitmap, we can choose Halftone Screen, the…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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