Join Nigel French for an in-depth discussion in this video Blending type into background texture, part of Photoshop for Designers: Textures (2011).
This effect looks really hard to achieve, doesn't it?…But actually it's deceptively simple.…All we need to do is add a layer mask to our type layer and then do something…with that layer mask.…I don't want to steal my thunder by telling you what that is right away, but…without the layer mask the type looks like that.…Let's see how we can do this.…So I have the type on a picture.…Bear in mind this isn't always going to work.…It works well here, because we have a black and white image that has very high contrast.…
So I'm going to turn off my type layer, come to my Background layer, go to my…Channels panel, Command+Click or Ctrl +Click on my RGB channel to load the…luminosity channel for that layer.…Then I'll turn my type layer back on and I'll make that active selection into a layer mask.…So that's going to obscure it because we're essentially using the image to…mask the whole layer.…How I got here was the first thing I tried was experimenting with the contrast…of this, but I found that wasn't really working very well.…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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