Join Nigel French for an in-depth discussion in this video Blending textures with layer masks, part of Photoshop for Designers: Textures.
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When you want to take your texture and really make it a part of the image then…you might consider this technique.…It's always difficult to tell which technique is in going to work best, whether…it's using layer blending modes or whether it's using this technique of actually…taking the texture and using that texture as a layer mask for your image.…So there is certain amount of trial and error involved.…Here we are using a layer mask;…we are not using blending modes.…We have a texture and the texture is this and that texture has been taken and…applied as a layer mask to this image layer and when we see the whole effect…it looks like that.…
So we're really making the texture a part of the image layer.…It is still completely nondestructive and I can hold down my Shift key and click…on that layer mask to disable it.…Let's switch back over to our starting point right here where we have the image…and we have the texture.…I am going to turn the texture on first of all and here's how we make a…texture mask, you will need to turn off all other layers that may be…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Photoshop for Designers: Shape Layerswith Nigel French2h 53m Intermediate
Up and Running with Photoshop for Designwith Deke McClelland3h 36m Appropriate for all
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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