Join Nigel French for an in-depth discussion in this video Blending mode sandwich, part of Photoshop for Designers: Textures (2011).
In this example, we are creating a sandwich of blend modes and we are also using…the displace filter.…I have this ornament which has been created from a shape layer and then saved as…a smart object and we want to blend this onto the crumpled paper background.…And in order to do that I have a copy of the background at the bottom of my…layer stack I have a copy of the background at the top of my layer stack.…I am changing the blend mode of the ornament itself.…
I have a copy of the texture of the crumpled paper texture being used as a layer…mask on that ornament.…In addition to that we have also applied a copy of this crumpled paper texture…as a Displacement map.…So let's see how this works.…I'm going to come to the starting point and first thing I'll do is change the…blend mode of that to Multiply and that right there is allowing some of the…texture to come through.…Then I'm going to come to the background layer and I'm going to just brighten it…up a bit by applying a Levels adjustment layer and also make it a bit warmer by…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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