Join Nigel French for an in-depth discussion in this video Applying realistic cracks with Craquelure, part of Photoshop for Designers: Textures (2011).
The Craquelure Filter simulates the cracking of paint that we see on old…paintings like this detail of the Mona Lisa here and we are going to apply it to…this image which is an image from the Thinkstock Photo Library.…Here I've applied the Craquelure Filter in differing amounts to the highlights,…the mid tones and to the shadows and this, I think, is how to get the most from…this filter, because if we just apply the same amount of the filter to the whole…image, the cracking that it simulates is just going to look far too uniform.…
Here is our starting point and our first task is to separate out the image into…its Shadows, its Highlights and its Midtones.…To do this, I am going to use the Color Range tool.…From the Select dropdown, I am going to choose first of all Highlights, click…OK, that's going to give me a selection of my highlights.…Command+J or Ctrl+J will copy the highlights to a separate layer.…
Come back to my Background layer, back to Color Range.…This time, I'll choose Midtones, Command+J or Ctrl+J, back to the Background…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
Photoshop for Designers: Shape Layerswith Nigel French2h 52m Intermediate
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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