Join Uli Staiger for an in-depth discussion in this video Adding sunbeams, part of Digital Painting in Photoshop: Airship.
In this movie, I want to show you how we build the sun rays because if we have a sun on the sky of course, we also need the rays of the sun. I want to show you this in two different methods. There are two methods I want to use. The first one is a pure Photoshop method. It works just with Photoshop brush tips. And the second one is another one where I want to use Another File. Okay, so we start with the Photoshop method.
And of course, what we need first, we need a new layer. And inside this layer I want to put the rays. The rays your going to find here inside the brushes. Then we go to the brush presets and you choose the assorted brushes. Okay, we don't have to save what we did before so don't save that the assorted brushes and we go back to the brushes. And inside these tips you can find the small star burst, just double-click it and you will see what is called Star Burst small. So we are going to use this brush with wide color with an approxity of 100% and it has to be really big.
So this is not big enough we need something like that at least and this is where I would like to see the sun and the sun rays. So ,I just put my rays exactly on this position then I can move it a little bit to bring it more exactly on exactly the position I want to have it, like this here. But still, it's just a rays. It doesn't look like a real sun so far.
So what we need besides that is another brush. Again, we take the brushes. This time, I just need something like this, completely normal brush. The minimum diameter is, at 100%. I close that again and take a hardness of 0%, and it should be a little bit bigger, something like this aand put it in right here. So, and now, this softness, I add it to our star.
This softness leads to a real sun. Cool, that's what I wanted. This is one possibility. The other possibility is to open the File, down, what you're streaming for is star. This star is also created in Cinema 4D. It's a simple 2D application, so this is easy to do, easy to use, but in cinema, it's easy to control every of these rays, every single of these rays, so this is the reason why I did that in Cinema 4D.
I open it, and go to both images, then I take the move tool and move it inside the composing so I can close it again and lets take another look at it. It's still a little bit too big, probably way too big, but first thing we have to do is to change the blinding method. Now its normal and normal shows the black background of course we do not want to see so we take one of the two dot methods. We have the color of the linear dodge and the linear dodge is a lot less contrasty so this is what we take and this takes away the black.
Then we have to transform it, make it smaller, and of course put it on the right position which is around here. Wow, and this really looks like a very cool sun. Yes, all right. So this is what I want to do with that file. Maybe it's a little bit too yellow so you can just de-saturate it by using Hue Saturation. You can do that with an adjustment layer or directly because it's just a little element.
So it's not too hard if you have to bring in more yellow again. Okay? So, this is the second star, and now you can choose which star you like better, or which sun you want to put in the composing.
- Increasing local contrast
- Creating a dodge layer
- Removing an unwanted background
- Importing the airship
- Brightening the clouds
- Adding sunbeams
- Painting in rigging
- Matching lighting and contrast