Join Uli Staiger for an in-depth discussion in this video Adding a point light, part of Up and Running with 3D in Photoshop CS5 Extended.
These two lights light the faucet pretty well. One from the right side, this is the main light. One, from almost from the front. This is this one, this little intensity light. I would like to put in a third light. That is going to be placed around here. This is not going to be an infinite light because I would like to move it through the scene directly, not only showing from which direction this light is going to come, but also where exactly in the scene it is.
So therefore I just click on a new Point Light. Here we have the Point Light. And as soon as I click on it you can see that it's shining, ooh, it's shining yeah wonderful. So okay, so I click on the Point Light it's active already. If I want to move that it's not smart to rotate it because if you rotate a Point Light, it doesn't change anything. What we want to do is either slide or pan it, so I start with sliding it, because I can slide it with that tool, that means I bring it further away from me or from the scene, as you can see.
If I move my pen down, it comes more from the front, and if I move it up it goes towards the back of my image and this is where I want to have it. Also I want to come in from around here so I use another, I take the Pan tool, I just move it up just like that and you can see that these wonderful, beautiful reflections. These are the reflections that are typical for metal. This is the reason, why I brought this inside the image.
These reflections here, moving a little bit closer, will show them a lot better, of course. Okay. See, this is what I was looking for. Therefore, only therefore, I put in this light. So, last thing we have to do is we have to tell every light source whether they should have a shadow or not. So I start with the main light. The main light of course needs a shadow. The softness is at 0%. That means it's at a very hard shadow. Well, maybe we give it a 10%.
So it's a little bit soft there, because very sharp and very hard shadows are not real. So, then I go to this little light and it doesn't need a shadow at all, just like the point light, also it does not need a shadow. Okay, so we're done. We have three lights, one of them carries a shadow and this should be enough to light the faucet.
- Looking at the source images
- Beginning the composition
- Creating layer masks
- Adding a 3D object
- Customizing and rendering the 3D object
- Adding details
- Final adjustments