Join Nigel French for an in-depth discussion in this video Adding film grain, part of Photoshop for Designers: Textures (2011).
Back in the day, I used to shoot slide film and slide film was very…expensive, it was very unforgiving of mistakes, and it was obviously very…difficult to share your images.…But the slides, they did have a certain quality to them that digital images in some ways lack.…There is a certain presence about a transparency, and part of that is due to…the grain of the image.…Of course, it's very easy for us to now add our own grain into our digital images.…
I think the grain has, as well as giving a more analogue feel;…it also gives and has some more humanizing feel.…It's just a little less perfect than our digital images would be otherwise.…Now, in this image, I've done some other stuff as well is adding film grain.…So I just want to break this down.…Film Grain is just part of the story here.…I am going to Alt+Click on the eyeball of the bottom layer, and I am going to…turn off the Effects and the Filters.…So this is the original image which is a digital image.…
This is taken at Chichen Itza in Mexico, and I want to turn on my Film…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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