Join David Mattingly for an in-depth discussion in this video Adding the dark side's base texture, part of Digital Matte Painting: 4 Texturing.
With our stone wall texture prepared, we're now ready to distort it into place. Before we actually start that, let's take a look at the scale of the stones in the wall, and make sure it's appropriate for the castle. For this kind of structure, you probably don't want the stones to be too large, like six feet high. You also don't want them to be too small, like a fist sized brick. Looking at this now, my bricks look a little bit too big, so I'm going to reduce the size of this texture to 85% of the original file.
Take a minute to get this sized right, since you'll be using the texture for the entire castle. Next, make a copy of the stonewall, since we're going to be using the same texture for all the walls, and turn the copy off. Make sure the texture is on top of the castle. You still need to see what you’re doing, so set the opacity of the stone texture to 50%. Now, make sure your perspective guides are at the top of your layer stack and turn them on. Let's do the left side, or the dark side, of the castle first. All of these perspective lines can get confusing.
So turn off the right side perspective lines, so you can see the side you're working on more clearly. Press Cmd or Ctrl+T to transform the texture, then right click to call up distort. And very carefully line up the edges of the stone texture with your prospective guidelines. You'll want to hold down on the Shift key while you're working, so that the transform box doesn't lean right or left. If it leans, you'll get crooked bricks. Just pull the corner of the transform box up and down, not side to side.
Make sure it covers all of the surfaces on the castle that vanished to the left and double and triple check your perspective guides. You can also zoom in and make sure that the perspective guides are lining up with the internal bricks. When you're satisfied, press return to accept the distortion, set the layer to over lay, and you can see, you have a really effective texture on the walls of your castle. The texture is also showing up on the side that vanishes to the right, which isn't what you want. So we need to apply a layer mask to confine this texture to only the dark side.
Luckily, we already have one made from our form project. So go into the form folder, find the dark side layer, and command or control click into the layer thumbnail preview to load that dark side selection. Return to the stone wall layer and make sure it's selected. And click on that Layer Mask icon at the bottom of the Layers window to create a Mask for that layer. We still have the texture on the domes and towers and we'll want to handle them somewhat differently. So load in the mask holding layers that have the towers and domes on them.
This domes inside tower layer has the side tower in it, which we don't want as part of the selection. Add towers two and details to the selection. And the towers one selection. Select the layer mask, make sure black is in the background color picker and press delete. That cleans up the texture, so that it's just on the dark side walls. You can check the mask for the layer by option alt clicking into the layer thumbnail preview for the mask and click again to view the RGB channels. Name the layer dark side texture. You can adjust the opacity of the overlay layer to your taste, depending on how much you want the stones of the structure to show.
In the next lesson, we'll do the same thing, for the light side.
- Preparing your form study for texturing
- Adding dark and light side textures
- Making rounded textures with the Warp tool
- Creating photographic crenellations
- Using Levels and Curves for color correction
- Adding photographic elements
- Relighting details
- Adding glows, smoke, and flames