Join Nigel French for an in-depth discussion in this video Accentuating texture with Speckle grain, part of Photoshop for Designers: Textures (2011).
For a more interpretive approach to working with grain we can use the grain…filter that's part of the texture filter group.…In this example, I'm using speckle grain to give a grungy almost comic book feel…to this picture of vintage sign and this is the end result.…If I were to turn off the effect of that Smart Filter that's what the…original image looks like.…So there we see the grain and the original.…
So I'm now going to switch to this image the starting point and the first thing…I'm going to do is convert my image for Smart Filters, and then I'm going to…go to the Texture group and to Grain Command+Minus or in this case Command+0…will make my image fit in window in the preview window of my filter gallery.…And the grain type that I am after is Speckle and that's going to give me…that type of effect.…
Now I like the way it's really adding a lot of texture to the sign itself.…What I don't like, however, is what it's doing to the sky.…So I'm going to actually up the intensity of this and even up the contrast a bit.…
- Using render filters
- Applying textures with the Texturizer filter
- Adding noise and film grain
- Matching grain when cloning
- Aging photos
- Blending textures with layer masks
- Applying texture to an uneven surface
- Creating texture brushes
- Building density with brush settings
- Applying texture to type
- Finding, downloading and installing actions
Skill Level Intermediate
Q: In the movie, "Finding, downloading, and installing actions" Nigel directs me to a page at Adobe.com that no longer exists to download a Photoshop action. What happened to it?
1. Patterns Versus Textures
Working with textures6m 52s
2. Using the Render Filters
3. Using the Texture Filters
4. Adding Noise and Grain
5. Aging Photos
6. Combining Textures with Blending Modes and Layer Masks
7. Creating Textures with Artistic and Sketch Filters
8. Creating Sampled Brushes
9. Type and Texture
10. Automating Textures
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