From the course: Deke's Techniques (2018-2021)
940 Blending reptile-like scales in Illustrator
From the course: Deke's Techniques (2018-2021)
940 Blending reptile-like scales in Illustrator
- Hey gang. This is Dick McLellan. Welcome to Dick's Techniques. This week, we're still inside Illustrator and we're still working on this cat's eye but here's the difference. Halloween is behind us. In fact, here in the United States, today, this very day is election day which is why today we'll be setting our cat's eye against some grayish reptile like scales as if this creature is no longer a mammalian cat but some kind of scaly robot cat, possibly alien in nature, very likely built by a race of lizard people. Here we see what might be an artist first-hand account, complete with wings. I did not see that coming. Today's scales are nothing more than three open path outlines combined into an old school object blend and then subject to the random edge bender that is the Roughen filter. Again, inside Adobe Illustrator. Still just for fun, Imagine that this cat's eye is just a detail from a much larger and much more terrifying winged robot cat that might kill us all. Somehow today of all days, that brings me comfort. Here, let me show you exactly how it works. All right, here are those blended vector-based scales just so you have a chance to see them open inside Illustrator and here's that eye from last week. And so I'm going to start things off by clicking on the photo layer here inside the layers panel. And now I'm going to create a new layer by dropping down to the little plus icon in the bottom right corner of the panel. In previous versions of Illustrator, it looked like a little page icon and you want to press the Alt key or the Option key on the Mac and click in order to force the display of the layer options dialog box. And I'll go ahead and call this layer scales. And just for the sake of variety, I'll change the color of the layer to gold, and then I'll click, Okay. All right, now zoom out a little bit by pressing control minus or command minus on a Mac. In that way, I can see the entire art board at which point I'll switch to the pen tool, which you can get by pressing the P key. Now, we're going to be drawing a total of four smooth points in order to create a kind of waving line across the top of the eye. And to create a smooth point with the pen tool you drag. And so I'll start right about here, down and a little bit of the bottom left corner of the red bleed boundary. And I'll just go ahead and drag like so, in order to create a smooth point with two symmetrical control handles. Next, you want to position your cursor over one of the anchor points associated with the eye. So I'm going to go with this guy right here over on the far left side, and I'll drag once again in order to create another smooth point connected to the previous smooth point by a curving segment. Now, you want to position your cursor over the top right point of the eye, and go ahead and drag once again in order to create another smooth point and notice that I'm continuing to drag to the right. So in other words, I'm dragging in a more or less clockwise fashion and then you want to move your cursor way over here to the right of the red bleed boundary, and go ahead and drag. And I'm not going to drag too far because I don't want to force an auto scroll. All right, now that I have these four smooth points in place, I'll go ahead and switch to the white arrow tool which you can get by pressing the A key, if you like. And that's going to allow us to modify each one of these points to our heart's content. All right, so I'll go ahead and click on this smooth point, let's say in order to select it, and I'll drag up and to the left in order to extend this curving segment right here. And also drag this control handle upward like so, and I may have to go back and forth between these two control handles in order to more or less match the curvature of the top edge of that eye. You don't have to get it exactly right. So once again, just more or less match it. And then I want to drag this control handle right here in order to increase the curvature of this last segment. And other than that, I think things look pretty good. I might click on this segment right here in order to make sure the control handles are in decent locations. And a rule of thumb is that you want each one of the control handles to extend about a third of the length of the entire segment. All right, so having done that, I'm going to switch to the black arrow tool, which you can get by pressing the V key and I'll click on this path outline in order to select the entire thing. And then you want to go up here to the horizontal control panel. If you prefer, you can work from the properties panel and go ahead and change the fill swatch from white to none. And then notice that my stroke swatch has set the black which is theoretically exactly what I want. Actually, now that I think of it, I want to swap the fill and stroke. So I want to fill and no stroke opposite of what I have. So in other words, I've made a terrible mistake but all you have to do to swap them is click on this little swap icon where you can press Shift X and you'll end up with a black fill and no stroke. All right, now you want to make sure your swatches panel is up on screen. If not, go up to the window menu and choose the swatches command. But do not choose the command if it has a check mark in front of it, because that'll make the panel disappear. In any event, you want to make sure that your fill is active here inside the swatches panel. And assuming that you're working along with me inside this exercise file, then you'll see a group here called cat eye colors. And what you want to do is select this swatch right here, dolphin. So named because it's kind of a dolphin color. All right, now we want to draw another path outline in the same direction we drew this one once again with four smooth points. And so, I'll go ahead and select the pen tool. Again, you can get that by pressing the P key. I'll go up to the select menu and choose Deselect. Or you have a keyboard shortcut of Control Shift A or Command Shift A in a Mac in order to deselect the artwork, and then zoom out even further so you can take in more of this dark gray pasteboard. And then you want to drag from right about here. So pretty close to that first smooth point but not directly on it, because if you dragged directly on the smooth point, you'll connect it. So you light up that previous path outline, which is not what we want. We want this to be an independent path outline at which point, move your cursor up, like, so, and then drag once again. And you can be pretty sloppy about this one. You don't have to be as exacting as we were with the previous path outline. We just want this big kind of arching path outline like so, complete with four smooth points and then drag right about here in order to create a fourth smooth point and notice that we do have a total of four smooth points all of which I drew in a consistent direction. Once again, more or less clockwise. And it's very important that you continue with the same direction so that the paths blend correctly. All right, now, press the V key, V as in Victor in order to select the black arrow tool and then I'll click anywhere on the path outline in order to select the entire thing. And then here inside the swatches panel I'll change the fill color to black. Now, we want this guy to be in the background that is behind the previous path outline that we drew. So what you want to do is right click anywhere inside the document window, choose a range, and then choose Send to Back. Or if you like, you have a keyboard shortcut of Control Shift, Left, Right, that's Command Shift left bracket on the Mac, and that will send things backward, like so. Right now we want to draw one more path outline, this one's going to be really easy once again with the pen tool, mine as well. And this time you want to drag from right about here. So down into the right of that very first path outline and then drag, let's say right about here. So we just want this curving arching path outline that's not quite right. So I'm going to press the A key to switch to the white arrow tool. And I'll go ahead and drag this anchor point down a little bit, and I'll drag this one down as well. So that the path outline is entirely inside the dark gray art board. And that's important because we want this path outline to be entirely inside the dark gray pasteboard. And that's very important because we want the blend to extend outside of the red bleed boundary. All right, so having done that, I'll go ahead and press the V key to switch back to my black arrow tool. I'll click on the path outline to select the entire thing and I'll change its color this time around to a global swatch that I've created in advance called midnight, and that will assign this very dark, low saturation blue. All right, now I want you to select all three of the path outlines on the scales layer by clicking in the top right corner of the layer here inside the layers panel. And then we'll go ahead and select all three without selecting, for example, the eye. And now we want to apply an inner glow effect to all three paths, by going up to the effect menu, choosing Stylize followed by Inner Glow, and we're looking for the mode to be set to multiply. So in case it's set to screen, change it to multiply, which will burn in the effect then click on the color swatch and set it to black so that the RG and B values all read zero and then click Okay. And then we're looking for an opacity value of a hundred percent. We don't want the blur value to be this high so I'm going to take it down to 10 points and then make sure that edge is selected as opposed to center. And if you have the preview checkbox turned on, then you can see the effect applied inside. For example, this very first path outline. At which point, click Okay to accept that effect. All right, now we want to blend these three paths. And the easiest way to do that is to go up to the object menu, choose Blend and then choose, Make. And assuming that you drew each one of these paths in a consistent direction. So in our case from left to right then you will see incremental path outlines drawn in a consistent direction. Now, those aren't a sufficient number of path outlines. So what I'm going to do is go to the object menu, drop down to blend once again and this time choose Blend Options. And that's going to bring up this dialog box right here, change the spacing value to specified steps by the way. Turn on the preview checkbox so that you can see your changes applied on screen. And then we just need to increase this numerical value. So for example, if I change it to 10, then a moment later I will see 10 steps in between each one of the path outlines. I want more than that, however, so I'm going to end up changing this value to 30 steps, works out pretty nicely. And then I'll go ahead and click Okay. All right, now I'm going to click off the paths to deselect them for a moment and I'll press Control 0 or Command 0 on the Mac in order to center my zoom. And I wanted to see these tiny little white outlines around each one of the black inner glow effects. These little light jagged outlines don't actually exist by the way which may surprise you because after all we are seeing them but that's just a screen artifact. And to get rid of it, in case this is a problem for you. Go up to the View menu and notice here in the title tab that the values inside the parentheses read RGB GPU, that GPU means that we're previewing the effect using the GPU on the graphics card. If that's not working for you then you go up to the view menu and choose View Using CPU which is the central processing unit on your computer's motherboard. And in our case, that's going to get rid of those white jagged outlines. So anytime you're wondering if you're really seeing the right thing on screen you can go up to the view menu and switch this setting. Notice that it now reads; View using GPU. In any event, that's not what we want, what we want is what we have. And so now notice, up here in the title tab, it reads RGB slash preview. It doesn't say GPU, at least in this version of the software. All right, now we want to create some nice rough scales and you can do that just by clicking anywhere inside the scales in order to select that entire blend. And notice up here in the far left side of the horizontal control panel we're seeing the word blend. Now, you want to go up to the effect menu, choose distort and transform and choose Roughen in order to rough up the path outline. And this is the kind of thing in the old days that you'd have to do by actually drawing all these spikes. But for the last gosh, 15 years maybe 20, we've been able to apply this dynamic effect. All right, now I'm going to turn off the preview checkbox just so that I don't have to wait for the preview to update every time I change the setting and I'm going to switch from relative to absolute right here, and then I'll change the size value from five to 10 points. And I'll tab over to the detail value right here and change it to four back and forth Jags per inch. And then I'll switch the style of anchor point from corner to smooth. And then I'll go ahead and turn on the preview checkbox and notice that it does take a moment in order for this dynamic effect to apply. But in the end, you'll see something like this. And the reason I say, something like is because Roughen applies random effects. So every time you apply this filter you're going to get a different result and now click, Okay. And I want you to notice how every single line of scales is different from its neighbor. In fact, every roughen effect is absolutely unique, at which point I'll go ahead and press Control Shift A or Command Shift A in a Mac in order to deselect my artwork. And that's how you create utterly unique, blended, reptile-like scales behind your vector-based cat's eye here inside Illustrator. All right, so whatever that was, that happened. If you're looking forward to next week assuming there even is a next week that's when we're going to integrate our cat's eye with its randomly scaled skin using some good old-fashioned, vector-based shading. I mean, just compare this to this, so much better. Dick's Techniques each and every week. Keep hoping that you can keep watching.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
- 669_custom_QR.zip
- 670_more_QR.zip
- 671_hidden_circles.zip
- 673_shade_panels.zip
- 672_more_rectangles.zip
- 674_cafe_wall.zip
- 675_skewed_walls.zip
- 676_magic_checkers.zip
- 677_magic_dots.zip
- 678_reverse_illusion.zip
- 679_illusion_decor.zip
- 680_more_gizmos.zip
- 681_connect_gizmos.zip
- 682_wifi_symbol.zip
- 683_bluetooth_logo.zip
- 684_trajan_color.zip
- 685_trajan_AIcc.zip
- 686_stylistic_PsCC.zip
- 687_stylistic_AIcc.zip
- 688_grad_molecules.zip
- 689_sharper_moles.zip
- 690_smart_cules.zip
- 691_explore_cules.zip
- 692_blend_cules.zip
- 693_high_pass_cules.zip
- 694_cell_pattern.zip
- 695_hemoglobin.zip
- 696_edgy_cells.zip
- 697_springy_cells.zip
- 698_accordian_letters.zip
- 699_skew_blends.zip
- 700_cross_blends.zip
- 701_slice_blend.zip
- 702_blend_distort.zip
- 703_dynamic_roughen.zip
- 704_fish_twist.zip
- 705_dynam_bgnd_1.zip
- 706_dynam_bgnd_2.zip
- 707_quieter_art.zip
- 708_disintegration.zip
- 709_more_flakes.zip
- 710_mask_ashes.zip
- 711_flakes_to_ash.zip
- 712_note_tool.zip
- 713_contour_map.zip
- 714_contour_grad.zip
- 715_contour_arb.zip
- 716_contour_riff.zip
- 717_smooth_contour.zip
- 718_contour_cash.zip
- 719_color_of_money.zip
- 720_AI_adjust.zip
- 721_computer_key.zip
- 722_key_type.zip
- 723_faux_hedcut.zip
- 724_hedcut_lines.zip
- 725_color_hedcut.zip
- 726_ET_moon.zip
- 727_ET_trees.zip
- 728_ET_TRex.zip
- 729_global_glow.zip
- 730_content_aware.zip
- 731_space_portal.zip
- 732_enhance_portal.zip
- 733_rushing_stars.zip
- 734_AIcc_puppet.zip
- 735_puppet_tricks.zip
- 736_complex_puppet.zip
- 737_puppet_shortcut.zip
- 738_pentagons.zip
- 739_reinhardt.zip
- 740_kershner.zip
- 741_james_pentagon.zip
- 742_rice_pentagons.zip
- 743_stein_pentagon.zip
- 744_15th_pentagon.zip
- 745_tessellate_15.zip
- 746_pentatiles.zip
- 747_mod_pattern.zip
- 748_complement_tiles.zip
- 749_image_pattern.zip
- 750_pattern_fit.zip
- 751_candy_keeper.zip
- 752_keeper_text.zip
- 753_monster_movie.zip
- 754_mono_halftone.zip
- 755_word_haunted.zip
- 756_cheat_letters.zip
- 757_alt_adjust.zip
- 758_scuba_mono.zip
- 759_backscatter.zip
- 760_sample_outside.zip
- 761_Ps_vector_logo.zip
- 762_trans_shapes.zip
- 763_photo_logo.zip
- 764_high_res_snow.zip
- 765_enhance_snow.zip
- 766_snowflake_bokeh.zip
- 767_mandala_ps.zip
- 768_mandala_pattern.zip
- 769_mandala_dots.zip
- 770_mandala_color.zip
- 771_mandala_final.zip
- 772_AI_trim_view.zip
- 773_AI_presentation.zip
- 774_global_edits.zip
- 775_global_control.zip
- 776_freeform_grads.zip
- 777_freeform_lines.zip
- 778_freeform_gotcha.zip
- 779_great_white.zip
- 780_sharper_shark.zip
- 781_vibrance_sat.zip
- 782_vib_sat_sharp.zip
- 783_hedcut_action.zip
- 784_action_actions.zip
- 785_color_lines.zip
- 786_combine_lines.zip
- 787_clip_to_group.zip
- 788_color_outside.zip
- 789_flip_horizontal.zip
- 790_white_walker.zip
- 791_walker_begins.zip
- 792_digital_shave.zip
- 793_deep_wrinkles.zip
- 794_deep_brows.zip
- 795_pale_lips.zip
- 796_glowing_blue.zip
- 797_lifeless_pupils.zip
- 798_cold_gloomy.zip
- 799_brittle_flakes.zip
- 800_trans_shapes.zip
- 801_range_mask.zip
- 802_flip_photo.zip
- 803_actual_dream.zip
- 804_augment_dream.zip
- 805_smart_distortions.zip
- 806_blend_distortions.zip
- 807_star_negative.zip
- 808_star_pattern.zip
- 809_shaded_stars.zip
- 810_grad_pattern.zip
- 811_pattern_fade.zip
- 813_gobstopper.zip
- 814_gobpattern.zip
- 815_galignment.zip
- 816_etched_lines.zip
- 817_blend_pattern.zip
- 818_cubical_holes.zip
- 819_grad_pattern.zip
- 820_iso_arrows.zip
- 821_position_tips.zip
- 822_fill_gaps.zip
- 823_cartoon_teeth.zip
- 824_triangle_eye.zip
- 825_add_windows.zip
- 826_perfect_tessellate.zip
- 827_triangle_tunnels.zip
- 828_triangles_pattern.zip
- 829_colorful_triangles.zip
- 830_recolor_triangles.zip
- 831_rainbow_blends.zip
- 832_pattern_blends.zip
- 833_imposs_trident.zip
- 834_shade_trident.zip
- 835_opposing_grads.zip
- 836_trident_shadows.zip
- 837_impossible_hex.zip
- 838_impossible_lattice.zip
- 839_Joan_Miro.zip
- 840_watercolor_wash.zip
- 841_Miro_signature.zip
- 842_Photoshop_Miro.zip
- 843_enlarge_Miro.zip
- 844_Miro_Peele.zip
- 845_color_Us.zip
- 846_red_rorschach.zip
- 847_finish_Us.zip
- 848_CAF_fails.zip
- 849_turkey_2019.zip
- 850_trace_hand.zip
- 851_articulated_hand.zip
- 852_colorful_hand.zip
- 853_paint_fingernails.zip
- 854_paint_turkey.zip
- 855_turkey_feathers.zip
- 856_drop_shadow.zip
- 857_Ps_iPad_1.zip
- 858_Ps_iPad_2.zip
- 859_Ps_iPad_3.zip
- 860_iPad_Sidecar.zip
- 861_Adobe_Fresco.zip
- 862_Fresco_halftones.zip
- 863_live_brushes.zip
- 864_oil_paint.zip
- 865_Fresco_masks.zip
- 866_repurpose_mask.zip
- 867_vector_brush.zip
- 868_fresco_ps.zip
- 869_auto_color.zip
- 870_ACR_pano.zip
- 871_correct_pano.zip
- 872_diffusion.zip
- 873_simplify_2020.zip
- 874_fill_gaps.zip
- 875_posterize.zip
- 876_paint_bucket.zip
- 877_nonD_poster.zip
- 878_dynamic_poster.zip
- 879_filmstrip.zip
- 880_awful_awesome.zip
- 881_rembrandt.zip
- 882_recolor_freeform.zip
- 883_recolor_group.zip
- 884_over_under.zip
- 885_dev_over_under.zip
- 886_3D_metal_star.zip
- 887_heavy_metal.zip
- 888_wonder_poster.zip
- 889_wonder_displace.zip
- 890_wonder_woman.zip
- 891_metadata_template.zip
- 892_edit_metadata.zip
- 893_quilt_warp.zip
- 894_warp_object.zip
- 895_gopro_images.zip
- 896_content_aware.zip
- 897_gopro_combo.zip
- 898_blend_vignette.zip
- 899_photo_painting.zip
- 900_cue_ball.zip
- 901_pool_ball.zip
- 902_stripe_ball.zip
- 903_transform_each.zip
- 904_recolor_pool.zip
- 905_pool_cues.zip
- 906_rotate_cues.zip
- 907_repeat_face.zip
- 908_rainbow_faces.zip
- 909_mask_lips.zip
- 910_single_many.zip
- 911_symmetrical_mask.zip
- 912_colorize_grads.zip
- 913_mask_grads.zip
- 914_lantern_type1.zip
- 915_lantern_type2.zip
- 916_lantern_type3.zip
- 917_blend_steps.zip
- 918_blended_blends.zip
- 919_reverse_order.zip
- 920_pattern_colors.zip
- 921_blend_pattern.zip
- 922_polygons.zip
- 923_equil_triangle.zip
- 924_mercedes.zip
- 925_star_ring.zip
- 926_perfect_star.zip
- 927_lets_review.zip
- 928_basic_shapes.zip
- 929_triangle_man.zip
- 930_paint_grads.zip
- 931_adv_grads.zip
- 932_trans_vectors.zip
- 933_free_distort.zip
- 934_dynamic_fx.zip
- 935_cats_eye.zip
- 936_cat_iris.zip
- 937_primitives.zip
- 938_zig_zag.zip
- 939_dynamic_hilight.zip
- 940_reptile_scales.zip
- 941_shade_eye.zip
- 942_variable_shade.zip
- 943_dragon_eye.zip
- 945_single_thumbnail.zip
- 946_ai_home.zip
- 947_unlock_object.zip
- 948_unlock_icon.zip
- 949_line_tool.zip
- 950_broken_candy.zip
- 951_candy_rhino.zip
- 952_wrap_pattern.zip
- 953_ice_shadows.zip
- 954_illustrator_ipad.zip
- 955_pencil_points.zip
- 956_ipad_blob.zip
- 957_ipad_pen.zip
- 958_grads_repeats.zip
- 959_color_grading.zip
- 960_grading_tricks.zip
- 961_blend_balance.zip
- 962_font_height.zip
- 963_camera_profile.zip
- 964_JPEG_raw.zip
- 965_match_detail.zip
- 966_Ps_line_tool.zip
- 967_troubleshoot_line.zip
- 968_blend_vectors.zip
- 969_curve_line.zip
- 970_point_glyphs.zip
- 971_area_glyphs.zip
- 972_snap_glyphs.zip
- 973_snap_letterform.zip
- 974_glyph_shape.zip
- 975_glyph_pen.zip
- 976_playing_cards.zip
- 977_scale_shape.zip
- 978_card_suits.zip
- 979_enhance_path.zip
- 980_power_symbol.zip
- 981_huge_artboard.zip
- 982_new_artboard.zip
- 983_triceratops.zip
- 984_pen_tricks.zip
- 985_round_corner.zip
- 986_draw_round.zip
- 987_reshape_round.zip
- 988_AI_brushed.zip
- 989_AI_rivets.zip
- 990_blend_grad.zip
- 991_binoculars.zip
- 992_blue_halo.zip
- 993_bi_aberrations.zip
- 994_hide_shapes.zip
- 995_subwoofer.zip
- 996_deep_cone.zip
- 997_gradient_frame.zip
- 998_hex_screws.zip
- 999_thats_all.zip
Contents
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860 Using an iPad as a Sidecar drawing tablet11m 37s
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861 Introducing Adobe Fresco for the iPad15m 27s
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862 Adobe Fresco paints halftone patterns9m 37s
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863 Live brushes in Adobe Fresco9m 36s
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864 Using oil brushes in Adobe Fresco5m 54s
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865 Masking layers in Adobe Fresco9m 47s
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866 Repurposing and inverting masks5m 25s
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867 Vector brushes in Adobe Fresco9m 7s
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868 Opening Fresco art in Photoshop8m 32s
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869 Customizing the Auto Color command6m 51s
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870 Camera Raw 12: Panoramas with fill edges9m 38s
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871 Developing your panorama in Camera Raw5m 53s
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872 Healing with Clone Source plus Diffusion8m 8s
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873 The improved Simplify command in Illustrator 20207m 25s
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874 Filling in any post-Simplify gaps4m 27s
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875 Posterizing colors, in the style of "Hair"11m 54s
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876 Recoloring art with the Paint Bucket tool5m 34s
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878 Adjusting your poster art dynamically6m 15s
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877 Posterizing colors nondestructively9m 8s
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879 Hiding the Filmstrip in Camera Raw4m 35s
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880 Making an awful photograph awesome10m 14s
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881 What if Rembrandt had painted sea lions?4m 43s
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882 Recolor a freeform gradient in Illustrator4m 58s
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883 Recoloring a gradient using a color group3m 24s
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884 Faking a GoPro over-under shot10m 20s
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885 Developing your over-under in Camera Raw4m 41s
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886 Drawing a 3D metal star in Illustrator14m 25s
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887 Rendering the 3D star in heavy metal5m 51s
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888 Creating a Wonder Woman 1984 poster effect9m 5s
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889 Creating the Wonder Woman displacement map15m 5s
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890 Masking your Wonder Woman11m 39s
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891 Creating a metadata template in Bridge9m 24s
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892 Streamlining a multi-use metadata template9m 29s
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893 The Photoshop 2020 freeform Warp enhancements12m 32s
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894 Applying a freeform Warp to a Smart Object7m 54s
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895 Rescuing a frame from a GoPro movie7m 49s
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896 Filling gaps with Content-Aware Fill7m 5s
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897 Two images are better than one13m 8s
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898 Blending images with a hand-drawn vignette4m 44s
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899 Creating a photographic painting12m 37s
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900 Drawing a gradient sphere as a 2D shape9m 49s
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901 Turning a sphere into a colorful pool ball7m 51s
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902 Changing a pool ball from solid to stripes8m 22s
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903 Rotate versus Transform Each in Illustrator9m 36s
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904 Recoloring your pool balls8m 20s
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905 Drawing a pool cue in Illustrator15m 43s
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906 Rotating with precision accuracy7m 28s
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907 Repeating a face so it shares a common eye11m 20s
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908 Continuous rainbow faces in Photoshop5m 42s
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909 Masking in the natural colors of the lips6m 8s
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910 Flipping a face to create new identities9m 8s
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911 Hand painting a symmetrical layer mask4m 18s
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912 Two ways to colorize with gradients6m 9s
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913 Two ways to mask gradient effects6m 40s
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914 Lantern tile: Type 1, onion7m 53s
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915 Lantern tile: Type 2, traditional6m 33s
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916 Lantern tile: Type 3, scallop4m 30s
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917 Quickly change the number of steps in Illustrator8m 22s
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918 Creating a blend inside a blend7m 44s
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919 Reversing the stacking order in Illustrator4m 32s
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920 Turning a blend into a repeating pattern12m 16s
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921 Recoloring a blended pattern5m 8s
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922 Precisely sizing any polygon in Illustrator9m 19s
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923 Creating a beveled, equilateral triangle11m 46s
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924 Turning a triangle into a Mercedes star9m 7s
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925 Adding a ring around the Mercedes star7m 57s
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926 Precisely sizing stars in Illustrator10m 20s
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927 Let's review that star technique5m 25s
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928 Creating real artwork with basic shapes9m 55s
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929 Making a face of triangles in Illustrator10m 18s
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930 Painting with gradients and translucency10m 34s
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931 More advanced gradients in Illustrator6m 52s
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932 Combining translucent vectors with a photo5m 30s
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933 Using the dynamic Free Distort filter9m 3s
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934 Combining dynamic effects in Illustrator6m 4s
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935 Creating a Halloween cat’s eye in Illustrator14m 35s
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936 Combining multiple gradient fills and effects8m 28s
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937 Tracing a photo with primitives in Illustrator11m 31s
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938 Halftone pattern and Zig Zag in Illustrator13m 5s
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939 Adding dynamic highlights to your cat’s eye10m 29s
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940 Blending reptile-like scales in Illustrator13m 42s
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941 Shading to your cat’s eye in Illustrator10m 53s
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942 Shading with variable-width strokes9m 10s
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943 Turning your cat’s eye into a dragon’s eye10m 40s
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944 Clearing the Photoshop Home screen5m 5s
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945 Hiding a single Home screen thumbnail3m 29s
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946 Clearing the Illustrator Home screen4m 4s
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947 A new way to unlock stuff in Illustrator5m
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948 Another way to unlock stuff in Illustrator2m 47s
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949 The new Line tool in Photoshop 202110m 43s
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950 Fixing a broken candy cane pattern4m 58s
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951 Creating a candy cane rhinoceros in Photoshop10m 4s
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952 Warping a pattern around an object4m 2s
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953 Adding some rippling, reflective ice shadows8m 35s
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