From the course: Deke's Techniques (2018-2021)
718 Contour mapping for cash in Photoshop
From the course: Deke's Techniques (2018-2021)
718 Contour mapping for cash in Photoshop
- [Instructor] Hey gang, this is Deke McClelland. Welcome to Deke's Techniques. This week, we're gonna take another look at that contour mapping that we had so much fun with over the past couple of weeks. Only this time we're gonna start with this guy right here, we're gonna add these contour lines, and we're gonna turn this guy into a quick and dirty facsimile of American cash. Here, let me show you exactly how it works. Alright, here's a final faux cash effect, just so you have a chance to see it on screen. We're gonna start off inside this photograph, which comes to us from the Dreamstime image library, about which you can learn more and get some great deals at dreamstime.com/deke.php. Alright, and I'm gonna press the Backspace key, or the Delete key on the Mac, to get rid of that URL layer. And then, with the Background selected here inside the Layers panel, I'll make sure that my Rectangular Marquee tool is selected up here at the top of the Toolbox, and I'll Right Click anywhere inside the image window and choose Duplicate Layer. And then I'm gonna change the Document to New and click OK in order to duplicate that layer into a new document so that I don't in any way, shape, or form, harm the original. Alright now, the first thing we need to do is create a displacement map. And just to ensure that we have nice, smooth transitions, I'll go up to the Filter menu, choose Blur, and then choose Gaussian Blur. And a Radius value of 20 pixels should work nicely for just about any moderate to high resolution image out there. And then I'll click OK to accept that effect. Now, notice that I'm applying Gaussian Blur as a static filter, and that's because displacement maps have to be flat. And to confirm that this one is, even though it looks like it is, we can see this Background item here inside the Layers panel and nothing more. But notice up here in the Layer menu that for some reason, the Flatten Image command is available to me. If it's available to you as well, you need to choose that command to make sure the image is absolutely flat. If you go to the Layer menu and the Flatten Image command is dimmed, as it is for me now, then you don't have to worry. Alright now, as you may recall, if you were watching previous episodes of this series, displacement maps warp an image one direction, that is down in terms of vertical distortions, where the image is dark, and the opposite direction where the image is light. Just to make things more predictable, we ought to go ahead and modify the luminous levels inside the various color channels. And to see what those channels look like, go up to the Window menu and choose the Channels command. And then notice that we have the standard Red channel, Green, and Blue. They're all very blurry because we just applied Gaussian Blur, but they have a full range of luminance levels. We wanna cut that range in half by returning to the RGB image and then go up to the Image menu, choose Adjustments, followed by Levels, or you can press Control + L or Command + L on the Mac, to bring up the Levels dialog box. Alright, I'm gonna move this guy over a little bit. And I'm gonna change the channel to Red. And notice that we're missing some highlights right here on the far right side of the histogram. And so, I'll go ahead and move that white point slider to a value of 240 just to make sure we have some nice bright highlights. And then I'll select this first Output Levels value and take it up to 128. And you can see, if I move this to a better location, that we're affecting the Red channel independently of the others. And that's going to allow us to turn any one of these channels into a displacement map. And so now I'll switch to Green. And notice it's missing highlights too, so I'll just go ahead and drag this white point slider down to 235, looks pretty good. In other words, I want it to appear at the right end of the histogram. And then I'll take that first Output Levels value up to 128. And notice that's affecting the Green channel independently of the others. And now I'll switch to the Blue channel. And I'm not gonna modify its white point value because we do have a few highlights. Even though they're pretty sparse, they are there. And so I'll just take the first Output Levels value up to 128. And notice now I'm affecting the Blue channel. At which point, I'll click OK to accept that change. Alright, now we wanna save out each one of these channels. And so I'll go ahead and click on the Red channel to select it here inside the Channels panel. And I'll go up to the Image menu, choose Mode, and choose Grayscale. And notice that Photoshop is telling me that it's gonna discard the other two channels. So, it's gonna get rid of Green and Blue. At which point, I'll say OK. And then I'll go up to the File menu and choose the Save As command. Or, given that this file's never been saved, I could just choose the standard Save command. And notice this guy right there, GBlur 20. So, Gaussian Blur 20. Luminance levels 128 through 255, and then 1R. And I'm putting a one in front of the R, which stands for Red, just to make sure that these guys including 2G and 3B are in the proper order. Because otherwise, if they were ordered alphabetically without the numbers, B would come before G which would come before R. In any event, I wanna replace this guy, so I'll click Save. And I'll click the Yes button in order to replace that image. And now I'll press Control + Alt + Z, or Command + Option + Z on the Mac to bring back all my channels. I'll click on the Green channel, I'll go up to the Image menu, choose Mode, and choose Grayscale. Click OK in response to the alert message. Then, this time I need to go to the File menu, and definitely choose Save As. And I'll just go ahead and change the 1R to 2G like so for Green. Click the Save button, click Yes, and so forth. So, you just need to save each one of the channels as an independent image. And by the way, I need to make this clear; I'll go ahead and press Control + Alt + Z, or Command + Option + Z on the Mac, in order to bring back my channels. I'll click on Blue, go up to the Image menu, choose Mode, followed by Grayscale, click OK. Go up to the File menu, choose the Save As command. And this time I'll replace 2G with 3B. Here's the important part, the step I left out. You need to save your image to the Photoshop format, that is the native PSD format. And that's just one of those things. Photoshop requires displacement maps to be absolutely flat PSD files. At which point, I'll click Save and save over the existing image. Alright, now let's go ahead and switch over to that Dreamstime photograph. I'll also switch back to the Layers panel here. And with the Background selected, I'll go up to the Layer menu, choose New Fill Layer, and choose Pattern. And I'll go ahead and call this guy cash, let's say. And I'll click OK. And then I'll select that pattern that I created a couple of weeks ago. And if you wanna see how I put it together; it's very simple, by the way, it's just 16 pixels of black followed by four pixels of white vertically, that is to say; but I do show you how to create this pattern, if you're curious, in Deke's Techniques 713. Alright, now I'll go ahead and click OK in order to create that pattern layer. Alright, now just so that we're not seeing these black and white lines, I'll go ahead and change the blend mode in the top left corner of the Layers panel from Normal to Soft Light, is gonna work nicely. And that's gonna integrate the lines into the image. Alright, now we wanna turn these horizontal lines into contour lines by applying a displacement map. And you do that by going to the Filter menu, choosing Distort, followed by Displace. At which point, Photoshop is gonna say, "Hey, I can't apply a filter to a pattern layer. You've gotta either rasterize it." Bad idea. "Or convert it to a smart object." Great idea. So, go ahead and do that, that way you can apply Displace as a dynamic smart filter. Set the Horizontal Scale to zero. Now, as I was saying in previous weeks, it really doesn't matter when you're displacing horizontal lines what you set the Horizontal Scale value to. But since we don't want any distortion, it's better to get in the habit of setting this value to zero. Then set the Vertical Scale value to anything you want. This next option right here, Displacement Map, is set to Stretch to Fit by default, but it doesn't matter in our case because the pattern layer and the overall image are the same size. But you wanna set Undefined Areas to Wrap Around, otherwise you're gonna have some gaps at the bottom. And then, notice that I've set Vertical Scale to 50. I'll go ahead and click OK. And now you just wanna select the desired channel. And so, I could start off with 1R, which is the Red channel, and then click Open. And I'd end up with this displacement right here. If you're looking for something different, all you have to do is Double Click on Displace once again to bring up the Displace dialog box. You can just click OK in response to that and then select a different channel such as 3B, which is the Blue channel. At which point, I'll click Open and we end up with a slightly different effect. So, notice this is the Red channel, this is the Blue channel. Basically, I like the distortion in this guy's lower lip better where the Blue channel is concerned. So once again, this is Red. Notice that the lines don't wrap around nearly as nicely. And we end up with this little bit of weirdness down here at the bottom of the lip, compared with the Blue channel which looks great. Alright now, we don't need this filter mask, it's just cluttering up the panel, so I'm gonna Right Click on that white thumbnail and choose Delete Filter Mask. And then I'll press Shift + F to switch to the fullscreen mode. I'll go ahead and press Control + 0, or Command + 0 on the Mac, to fit the image on screen. And that's how you create a kind of quick and dirty simulation of the engraved lines associated at least with American money, by combining a horizontal line pattern along with a displacement map here inside Photoshop. Alright now, if you're a member of lynda.com/linkedinlearning, I have a followup movie in which I'm gonna show you how to take our effect so far and we're going to infuse it with the color of money. If you're looking forward to next week, I'll show you how to take adjustment layers, which are a cornerstone of Photoshop, and we're going to simulate them inside Adobe Illustrator. Deke's Techniques, each and every week. Keep watching.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
- 669_custom_QR.zip
- 670_more_QR.zip
- 671_hidden_circles.zip
- 673_shade_panels.zip
- 672_more_rectangles.zip
- 674_cafe_wall.zip
- 675_skewed_walls.zip
- 676_magic_checkers.zip
- 677_magic_dots.zip
- 678_reverse_illusion.zip
- 679_illusion_decor.zip
- 680_more_gizmos.zip
- 681_connect_gizmos.zip
- 682_wifi_symbol.zip
- 683_bluetooth_logo.zip
- 684_trajan_color.zip
- 685_trajan_AIcc.zip
- 686_stylistic_PsCC.zip
- 687_stylistic_AIcc.zip
- 688_grad_molecules.zip
- 689_sharper_moles.zip
- 690_smart_cules.zip
- 691_explore_cules.zip
- 692_blend_cules.zip
- 693_high_pass_cules.zip
- 694_cell_pattern.zip
- 695_hemoglobin.zip
- 696_edgy_cells.zip
- 697_springy_cells.zip
- 698_accordian_letters.zip
- 699_skew_blends.zip
- 700_cross_blends.zip
- 701_slice_blend.zip
- 702_blend_distort.zip
- 703_dynamic_roughen.zip
- 704_fish_twist.zip
- 705_dynam_bgnd_1.zip
- 706_dynam_bgnd_2.zip
- 707_quieter_art.zip
- 708_disintegration.zip
- 709_more_flakes.zip
- 710_mask_ashes.zip
- 711_flakes_to_ash.zip
- 712_note_tool.zip
- 713_contour_map.zip
- 714_contour_grad.zip
- 715_contour_arb.zip
- 716_contour_riff.zip
- 717_smooth_contour.zip
- 718_contour_cash.zip
- 719_color_of_money.zip
- 720_AI_adjust.zip
- 721_computer_key.zip
- 722_key_type.zip
- 723_faux_hedcut.zip
- 724_hedcut_lines.zip
- 725_color_hedcut.zip
- 726_ET_moon.zip
- 727_ET_trees.zip
- 728_ET_TRex.zip
- 729_global_glow.zip
- 730_content_aware.zip
- 731_space_portal.zip
- 732_enhance_portal.zip
- 733_rushing_stars.zip
- 734_AIcc_puppet.zip
- 735_puppet_tricks.zip
- 736_complex_puppet.zip
- 737_puppet_shortcut.zip
- 738_pentagons.zip
- 739_reinhardt.zip
- 740_kershner.zip
- 741_james_pentagon.zip
- 742_rice_pentagons.zip
- 743_stein_pentagon.zip
- 744_15th_pentagon.zip
- 745_tessellate_15.zip
- 746_pentatiles.zip
- 747_mod_pattern.zip
- 748_complement_tiles.zip
- 749_image_pattern.zip
- 750_pattern_fit.zip
- 751_candy_keeper.zip
- 752_keeper_text.zip
- 753_monster_movie.zip
- 754_mono_halftone.zip
- 755_word_haunted.zip
- 756_cheat_letters.zip
- 757_alt_adjust.zip
- 758_scuba_mono.zip
- 759_backscatter.zip
- 760_sample_outside.zip
- 761_Ps_vector_logo.zip
- 762_trans_shapes.zip
- 763_photo_logo.zip
- 764_high_res_snow.zip
- 765_enhance_snow.zip
- 766_snowflake_bokeh.zip
- 767_mandala_ps.zip
- 768_mandala_pattern.zip
- 769_mandala_dots.zip
- 770_mandala_color.zip
- 771_mandala_final.zip
- 772_AI_trim_view.zip
- 773_AI_presentation.zip
- 774_global_edits.zip
- 775_global_control.zip
- 776_freeform_grads.zip
- 777_freeform_lines.zip
- 778_freeform_gotcha.zip
- 779_great_white.zip
- 780_sharper_shark.zip
- 781_vibrance_sat.zip
- 782_vib_sat_sharp.zip
- 783_hedcut_action.zip
- 784_action_actions.zip
- 785_color_lines.zip
- 786_combine_lines.zip
- 787_clip_to_group.zip
- 788_color_outside.zip
- 789_flip_horizontal.zip
- 790_white_walker.zip
- 791_walker_begins.zip
- 792_digital_shave.zip
- 793_deep_wrinkles.zip
- 794_deep_brows.zip
- 795_pale_lips.zip
- 796_glowing_blue.zip
- 797_lifeless_pupils.zip
- 798_cold_gloomy.zip
- 799_brittle_flakes.zip
- 800_trans_shapes.zip
- 801_range_mask.zip
- 802_flip_photo.zip
- 803_actual_dream.zip
- 804_augment_dream.zip
- 805_smart_distortions.zip
- 806_blend_distortions.zip
- 807_star_negative.zip
- 808_star_pattern.zip
- 809_shaded_stars.zip
- 810_grad_pattern.zip
- 811_pattern_fade.zip
- 813_gobstopper.zip
- 814_gobpattern.zip
- 815_galignment.zip
- 816_etched_lines.zip
- 817_blend_pattern.zip
- 818_cubical_holes.zip
- 819_grad_pattern.zip
- 820_iso_arrows.zip
- 821_position_tips.zip
- 822_fill_gaps.zip
- 823_cartoon_teeth.zip
- 824_triangle_eye.zip
- 825_add_windows.zip
- 826_perfect_tessellate.zip
- 827_triangle_tunnels.zip
- 828_triangles_pattern.zip
- 829_colorful_triangles.zip
- 830_recolor_triangles.zip
- 831_rainbow_blends.zip
- 832_pattern_blends.zip
- 833_imposs_trident.zip
- 834_shade_trident.zip
- 835_opposing_grads.zip
- 836_trident_shadows.zip
- 837_impossible_hex.zip
- 838_impossible_lattice.zip
- 839_Joan_Miro.zip
- 840_watercolor_wash.zip
- 841_Miro_signature.zip
- 842_Photoshop_Miro.zip
- 843_enlarge_Miro.zip
- 844_Miro_Peele.zip
- 845_color_Us.zip
- 846_red_rorschach.zip
- 847_finish_Us.zip
- 848_CAF_fails.zip
- 849_turkey_2019.zip
- 850_trace_hand.zip
- 851_articulated_hand.zip
- 852_colorful_hand.zip
- 853_paint_fingernails.zip
- 854_paint_turkey.zip
- 855_turkey_feathers.zip
- 856_drop_shadow.zip
- 857_Ps_iPad_1.zip
- 858_Ps_iPad_2.zip
- 859_Ps_iPad_3.zip
- 860_iPad_Sidecar.zip
- 861_Adobe_Fresco.zip
- 862_Fresco_halftones.zip
- 863_live_brushes.zip
- 864_oil_paint.zip
- 865_Fresco_masks.zip
- 866_repurpose_mask.zip
- 867_vector_brush.zip
- 868_fresco_ps.zip
- 869_auto_color.zip
- 870_ACR_pano.zip
- 871_correct_pano.zip
- 872_diffusion.zip
- 873_simplify_2020.zip
- 874_fill_gaps.zip
- 875_posterize.zip
- 876_paint_bucket.zip
- 877_nonD_poster.zip
- 878_dynamic_poster.zip
- 879_filmstrip.zip
- 880_awful_awesome.zip
- 881_rembrandt.zip
- 882_recolor_freeform.zip
- 883_recolor_group.zip
- 884_over_under.zip
- 885_dev_over_under.zip
- 886_3D_metal_star.zip
- 887_heavy_metal.zip
- 888_wonder_poster.zip
- 889_wonder_displace.zip
- 890_wonder_woman.zip
- 891_metadata_template.zip
- 892_edit_metadata.zip
- 893_quilt_warp.zip
- 894_warp_object.zip
- 895_gopro_images.zip
- 896_content_aware.zip
- 897_gopro_combo.zip
- 898_blend_vignette.zip
- 899_photo_painting.zip
- 900_cue_ball.zip
- 901_pool_ball.zip
- 902_stripe_ball.zip
- 903_transform_each.zip
- 904_recolor_pool.zip
- 905_pool_cues.zip
- 906_rotate_cues.zip
- 907_repeat_face.zip
- 908_rainbow_faces.zip
- 909_mask_lips.zip
- 910_single_many.zip
- 911_symmetrical_mask.zip
- 912_colorize_grads.zip
- 913_mask_grads.zip
- 914_lantern_type1.zip
- 915_lantern_type2.zip
- 916_lantern_type3.zip
- 917_blend_steps.zip
- 918_blended_blends.zip
- 919_reverse_order.zip
- 920_pattern_colors.zip
- 921_blend_pattern.zip
- 922_polygons.zip
- 923_equil_triangle.zip
- 924_mercedes.zip
- 925_star_ring.zip
- 926_perfect_star.zip
- 927_lets_review.zip
- 928_basic_shapes.zip
- 929_triangle_man.zip
- 930_paint_grads.zip
- 931_adv_grads.zip
- 932_trans_vectors.zip
- 933_free_distort.zip
- 934_dynamic_fx.zip
- 935_cats_eye.zip
- 936_cat_iris.zip
- 937_primitives.zip
- 938_zig_zag.zip
- 939_dynamic_hilight.zip
- 940_reptile_scales.zip
- 941_shade_eye.zip
- 942_variable_shade.zip
- 943_dragon_eye.zip
- 945_single_thumbnail.zip
- 946_ai_home.zip
- 947_unlock_object.zip
- 948_unlock_icon.zip
- 949_line_tool.zip
- 950_broken_candy.zip
- 951_candy_rhino.zip
- 952_wrap_pattern.zip
- 953_ice_shadows.zip
- 954_illustrator_ipad.zip
- 955_pencil_points.zip
- 956_ipad_blob.zip
- 957_ipad_pen.zip
- 958_grads_repeats.zip
- 959_color_grading.zip
- 960_grading_tricks.zip
- 961_blend_balance.zip
- 962_font_height.zip
- 963_camera_profile.zip
- 964_JPEG_raw.zip
- 965_match_detail.zip
- 966_Ps_line_tool.zip
- 967_troubleshoot_line.zip
- 968_blend_vectors.zip
- 969_curve_line.zip
- 970_point_glyphs.zip
- 971_area_glyphs.zip
- 972_snap_glyphs.zip
- 973_snap_letterform.zip
- 974_glyph_shape.zip
- 975_glyph_pen.zip
- 976_playing_cards.zip
- 977_scale_shape.zip
- 978_card_suits.zip
- 979_enhance_path.zip
- 980_power_symbol.zip
- 981_huge_artboard.zip
- 982_new_artboard.zip
- 983_triceratops.zip
- 984_pen_tricks.zip
- 985_round_corner.zip
- 986_draw_round.zip
- 987_reshape_round.zip
- 988_AI_brushed.zip
- 989_AI_rivets.zip
- 990_blend_grad.zip
- 991_binoculars.zip
- 992_blue_halo.zip
- 993_bi_aberrations.zip
- 994_hide_shapes.zip
- 995_subwoofer.zip
- 996_deep_cone.zip
- 997_gradient_frame.zip
- 998_hex_screws.zip
- 999_thats_all.zip
Contents
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669 Customizing a QR code in Photoshop11m 22s
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670 Adding more color to your QR code4m 29s
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671 Coffer illusion and the hidden circles18m 10s
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672 Filling out the hidden circles illusion9m 30s
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673 Shading the panels in a Coffer illusion13m 1s
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674 Drawing a classic “café wall” illusion11m 20s
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675 Skewing your crazy café walls in Illustrator9m 25s
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676 Creating a “magical checkers” illusion20m 8s
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677 Swapping magical checkers for dots8m 35s
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678 Reversing the direction of your illusion8m 33s
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679 Decorating your illusion9m 47s
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680 Adding more and more gizmos11m 52s
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681 Connecting the gizmos wirelessly4m 59s
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682 Drawing a Wi-Fi symbol in Illustrator9m 48s
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683 Drawing the official Bluetooth logo10m 8s
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684 Introducing Trajan Color Concept13m 10s
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685 Trajan Color Concept in Illustrator CC7m 10s
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686 Using stylistic sets in Photoshop CC9m 37s
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687 Using stylistic sets in Illustrator CC6m 47s
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688 Creating gradient molecules in Photoshop10m 17s
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689 Sharpening your very soft molecules4m 41s
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690 Editing your smart-filtered molecules6m 32s
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691 Exploring regular molecule patterns17m 41s
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692 Blending opposing rows of colorful molecules8m 49s
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693 Sharpening molecules with High Pass6m 3s
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694 Creating shimmering cells in Illustrator12m 25s
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695 Turning regular hexagons into organic cells11m 50s
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696 Enhancing your organic cells in Photoshop8m 58s
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697 Making dead cells spring to life7m 41s
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698 Creating letters with accordion extrusions13m 58s
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699 Combining object blends with skews11m 28s
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700 Making one object blend cut through another9m 44s
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701 Making one object blend slice across another13m 27s
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702 Object blends and dynamic distortions in Illustrator8m 11s
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703 Another random distortion: Roughen7m 57s
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704 Dynamic warp distortions: Fish and Twist8m 52s
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705 Adding a dynamic background, part 110m 14s
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706 Adding a dynamic background, part 27m 44s
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707 “Quieting down” an overly elaborate design9m 25s
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708 The Marvel disintegration effect9m 14s
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709 Building up more flakes and ashes7m 33s
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710 Enhancing and masking your disintegration8m 12s
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711 Turning your flakes into dull, dead ash4m 10s
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712 Jogging your memory with the Note tool9m 59s
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713 Contour mapping with Distort > Displace10m 23s
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714 Contour map + gradient map6m 54s
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715 Contour map + arbitrary map8m 22s
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716 Riffing on a contour map in Photoshop5m 24s
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717 Smoothing out jagged contour lines4m 11s
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718 Contour mapping for cash in Photoshop9m 27s
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719 Infusing an image with the color of money2m 53s
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720 Simulating an adjustment layer in Illustrator9m 25s
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721 Drawing a stylish computer key12m 9s
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722 Spelling a word in computer keys6m 55s
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723 Creating a faux hedcut in Photoshop13m 7s
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724 Tracing outlines around your hedcut7m 47s
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725 Creating a full-color hedcut effect7m 32s
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726 Creating an E.T. moon in Photoshop8m 42s
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727 Adding a forest of trees for your E.T. moon10m 41s
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728 Combining the best of E.T. and Jurassic Park10m 59s
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729 Tracing vectors with a universal glow6m 17s
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730 Creative uses for Content-Aware Fill11m 47s
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731 Creating a porthole to a far-away galaxy7m 42s
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732 Enhancing your crazy space porthole7m 3s
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733 Creating a galaxy of rushing stars5m 42s
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734 Using the Puppet Warp tool in Illustrator CC6m 7s
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735 Illustrator Puppet Warp tips and tricks7m 20s
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736 Puppet-Warping very complicated selections6m 18s
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737 Shift-P for Puppet Warp!2m 59s
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738 Introducing the Pentagon Patterns7m 29s
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739 Types 1–5: The Reinhardt pentagons14m 17s
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740 Types 6–8: The Kershner pentagons5m 47s
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741 Type 10: The James pentagon5m 53s
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742 Types 9, 11, 12, and 13: The Rice pentagons7m 58s
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743 Type 14: The Stein pentagon3m 53s
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744 Creating a type 15 pentagon in Illustrator9m 27s
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745 Tessellating your type 15 pentagon14m 22s
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746 Expressing pentagons as proper tile patterns12m 9s
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747 Applying and modifying a tile pattern11m
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748 Combining complementary patterns7m 43s
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749 Combining a tile pattern with a photograph6m 33s
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750 Adjusting a tile pattern to fit its photo5m 36s
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751 Creating a creepy Candy Keeper in Photoshop3m 59s
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752 Enhancing the Candy Keeper text4m 46s
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753 Creating an old monster movie poster7m 3s
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754 Adding a monochrome halftone effect4m 3s
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755 Enhancing a special word, such as “Haunted”4m 27s
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756 Cheating letters into an ancient border2m 25s
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757 Naming an adjustment layer as you create it4m 13s
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758 Under the sea in strict monochrome6m 29s
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759 Backscatter and split toning7m 21s
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760 Sampling any color outside Photoshop3m 17s
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761 Designing a vector-based logo in Photoshop9m 20s
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762 Free-transforming shape layers7m 56s
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763 Adding a photo element to your vector logo6m 34s
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764 High-resolution snowflakes in Photoshop5m 45s
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765 Enhancing your big, juicy snowflakes7m 19s
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766 Adding a snowflake bokeh “on the lens”6m 8s
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