From the course: Deke's Techniques (2018-2021)
713 Contour mapping with Distort > Displace
From the course: Deke's Techniques (2018-2021)
713 Contour mapping with Distort > Displace
- Hey gang, this is Deke McClelland. Welcome to Deke's techniques. This week I'm going to introduce you to the art of contour mapping inside Photoshop. Specifically we'll take this portrait shot and then we'll turn it into a bright and blurry displacement map for reasons that I think will become obvious over the course of this movie. And then we're going to use the displacement map to distort a basic horizontal line pattern so that the lines trace along the contours of the woman's face. Here, let me show you exactly hot it works. Alright, here's the final affect, just so you have a chance to see it on screen. We're going to start things off by creating a displacement map that we'll use to create these contoured lines. And I'm going to start off inside this photograph which comes to us from the Dreamstime image library, about which you can learn more and get some great deals at dreamstime.com/deke.php. I'll go ahead and click on the background item here, and I'll make a duplicate of it by right-clicking in the image window using my rectangular marquee tool, which is selected up here near the top of the tool box. And I'll choose duplicate layer, and then I'll just go ahead and change this document item to new and click okay, and that will copy this image to a new document so I don't harm the original. Now I'll go up to the layer menu and I'll check to see if the flatten image command is available. Now it should be, after all, we have a background item here inside the layers panel, but depending on which version of Photoshop you're using, the program might get a little confused. In which case, just go ahead and choose that flattened image command. Now if the command is dimmed, don't worry about it. Alright, now we need to soften the transitions because otherwise we'll end up with a very choppy displacement map. And so if you're working along with me, go up to the filter menu, choose blur, and choose gaussian blur, and I came up with a radius value of 20 pixels, so we really want to soften the heck out of this image. If this were a higher resolution image, you could go higher if you want to, but a radius of 20 generally works in just about all cases. Alright, so I'll go ahead and click okay to accept that change. And then I'll go up to the window menu and choose the channels command to bring up the channels panel. And notice that because this is an RGB image we have a red, green and blue channel. Now the thing about a displacement map is it bends an image, in our case, those horizontal lines downward if it's black, and upward where it's white, and no bend occurs in the gray areas. Which means that any of these channels is going to work out just fine. However, for the most predictable results, you generally want to make sure your brightest or your darkest color is medium gray. So everything is bending in approximately the same direction. And that's just a rule of thumb by the way. So I'm going to switch back to the RGB image and I'll go to the image menu, choose adjustments, followed by the levels command. When we're applying levels, it's a static adjustment, because we need to keep this image flat in order to serve as a displacement map. So I'll go ahead and choose levels, or you can press control L, or command L on a Mac, and then you want to switch to the red channel and go ahead and increase this first output levels value to 128. So the idea is that the darkest color is going to be medium gray, the lightest color is going to be white, and so everything is going to be moving to some extent or other in the same direction, which again, just makes things a little more predictable. Alright, now I'll switch to the green channel and do the same thing. So change that value to 128, and then switch to the blue channel and change it's first value to 128. And we're doing this on a channel by channel basis so that we affect each and every channel independently, at which point I'll click okay. Alright, now what you want to do is save off each one of these channels as an independent image, and the easiest way to do that is to click on the red channel for example, and then go up to the image menu, choose mode and choose gray scale. At which point, Photoshop's going to ask if you want to discard the other channels. So it's going to get rid of the green and blue channels and just keep the red channel as a gray scale image. That's exactly what you want, so go ahead and click okay, and notice we now have a single gray channel, and this is a gray scale image as indicated by the word gray up here in the title tab. Now you want to go up to the file menu and choose save us, and go ahead and name this file something like this. GBlur20 128-255, because after all, those are our luminance levels, followed by 1R. The one keeps the files in order, the R stands for red. Now you do want to save this as a Photoshop document. As a flat PSD file. The reason being, that's just the way things work. Displacement commands are a very old feature inside Photoshop. Then I'll just go ahead and click Save and replace this file. And then if you want to create a green version and a blue version as well, then just press control, alt, Z. That's command, option, Z on a Mac. To back step, so you regain access to your full color image such as it is, then click on a green channel, go up to the image menu, choose mode, followed by gray scale. In response to Photoshop's message, just go ahead and click okay. You can even turn on the don't show again check box if you like, and then go up to the file menu, choose Save As, and now you've got your old file name to work with, so you can just change those last two characters to 2G, again, just to keep things in order, and then click on the Save button. I'm going to replace that guy as well because I've created these files in advance, and so forth. Alright, now we need to create that pattern of horizontal lines, and I'm going to do that by going up to the file menu and choose the New Command, or you can just press control N, or command N on the Mac. You want to set the width and height values both to 20 pixels, very important that we're working with pixels here. Resolution value doesn't matter. Color mode of RGB is just fine. You probably do want to go ahead and assign a color profile of sRGB in my case. Then I'll go ahead and click Create in order to create that file. But really all that matters is that we've got a file that measures 20 pixels wide by 20 pixels tall. Now, still armed with my regular marquee tool, I'm going to go ahead and draw a big rectangle that measures the entire width of this tiny little image, and 16 pixels tall. So notice the width and height values above my cursor, that little heads up display there. 20 by 16, then tap the D key to get your default colors. So the foreground color is black and the background color is white, and then press alt, backspace, or option delete in order to fill that selection with black, and then you can press control D, or command D on a Mac to deselect the image. Alright, now we want to turn this little guy into a pattern. So go to the edit menu and choose Define Pattern, and I'm going to go ahead and call this guy H lines and then 16K let's say in parenthesis, and 4w to indicate that we have 16 black pixels and four white ones, then I'll click okay. And now I'll switch back to my base image. I'll click on that URL layer and press the backspace key or the delete key on a Mac to get rid of it. And then I'll go up to the layer menu and choose new fill layer followed by pattern, and this way I can name the pattern as I create it. And I'll just go ahead and call this guy H lines and click okay, and with any luck, you should see that most recent pattern that you created, which in my case I have a somewhat long list here. In my case it's that H lines pattern. Can't really see the too tip because it's behind the pop up panel, but it is what I'm looking for. And then I'll go ahead and click okay, and we end up with this network of lines. Alright, now I want to go up to the filter menu, choose distort, and then choose displace, but you can't apply this command to a pattern layer. So what you have to do is first convert it to a smart object. So I'll just go ahead and click that button. And that way we now have a smart object as indicated by this little page icon in the bottom right corner of the thumbnail. Now for our purposes, you can change this horizontal scale value to anything you like, and that's because when you're working with horizontal lines, this value is not going to make any difference. But just for the sake of keeping everything as clean as possible, I'll set this to zero, and then I came up with a vertical scale value of 77. You want to go ahead and stretch the displacement map to fit, although, it's actually not necessary, because the two files are the same size. And then, instead of making the undefined areas repeat the edge pixels, which will leave a little gap down at the bottom, you want to wrap around. And then click okay, and now you just want to go ahead and find one of your files. For example, if I go with the green channel here, 2G, and click on the open button, I end up with this effect here. So you can see how the lines are bending around the face and if you really want to see what's going on, change the blend mode there from normal to overlay, and if that effect is too harsh, you can go with soft light. But overlay works really well for this image. So I'll switch it back like so. Now you also have an option to switching to a different channel that is the red version of the displacement map for example, or the blue one. And to make that happen, just double click on the word displace here inside the layers panel to bring back the displaced dialogue box. You can change that vertical scale value if you want to. I'm going to leave it alone though. And click okay, and now I'll just select a different image such as 1R, and click open in order to apply it instead. And you can see that we've made a slight difference. This is the green channel displacement, and this is the red channel displacement, and I'm just switching back and forth between them by pressing control Z, or command Z on a Mac. Alright, and I don't want this filter mask so I' going to right click on it and choose delete filter mask. Obviously I'm just doing that because I'm a fuss budget and I hate having a bunch of clutter inside the layers panel and then I decided I wanted to invert this particular layer, the H lines layer, and I did that just by pressing control I, or command I on a Mac, and as you can see, that goes ahead and adds the invert item to this specific smart filter. So we're just affecting this one layer and the way that it overlays on top of the background image. Alright, now I'll press shift F in order to switch to the full screen mode. And I'll zoom on in as well, and that's how you wrap contour lines around the surface of a person's face using old school displacement maps here inside Photoshop. Alright now if you're a member of Lynda.com/LinkedInLearning I have a total of two, count them two follow up movies. In the first one we'll combine our contour map along with a gradient map to achieve this intense colorization effect here. And the second one we'll go old school and we'll combine the contour map with an arbitrary map that you create using a curves adjustment layer. If you're looking forward to next week, we'll still be playing around with contour maps and we're going to take this effect and turn it into this. Deke's techniques, each and every week. Keep watching.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
- 669_custom_QR.zip
- 670_more_QR.zip
- 671_hidden_circles.zip
- 673_shade_panels.zip
- 672_more_rectangles.zip
- 674_cafe_wall.zip
- 675_skewed_walls.zip
- 676_magic_checkers.zip
- 677_magic_dots.zip
- 678_reverse_illusion.zip
- 679_illusion_decor.zip
- 680_more_gizmos.zip
- 681_connect_gizmos.zip
- 682_wifi_symbol.zip
- 683_bluetooth_logo.zip
- 684_trajan_color.zip
- 685_trajan_AIcc.zip
- 686_stylistic_PsCC.zip
- 687_stylistic_AIcc.zip
- 688_grad_molecules.zip
- 689_sharper_moles.zip
- 690_smart_cules.zip
- 691_explore_cules.zip
- 692_blend_cules.zip
- 693_high_pass_cules.zip
- 694_cell_pattern.zip
- 695_hemoglobin.zip
- 696_edgy_cells.zip
- 697_springy_cells.zip
- 698_accordian_letters.zip
- 699_skew_blends.zip
- 700_cross_blends.zip
- 701_slice_blend.zip
- 702_blend_distort.zip
- 703_dynamic_roughen.zip
- 704_fish_twist.zip
- 705_dynam_bgnd_1.zip
- 706_dynam_bgnd_2.zip
- 707_quieter_art.zip
- 708_disintegration.zip
- 709_more_flakes.zip
- 710_mask_ashes.zip
- 711_flakes_to_ash.zip
- 712_note_tool.zip
- 713_contour_map.zip
- 714_contour_grad.zip
- 715_contour_arb.zip
- 716_contour_riff.zip
- 717_smooth_contour.zip
- 718_contour_cash.zip
- 719_color_of_money.zip
- 720_AI_adjust.zip
- 721_computer_key.zip
- 722_key_type.zip
- 723_faux_hedcut.zip
- 724_hedcut_lines.zip
- 725_color_hedcut.zip
- 726_ET_moon.zip
- 727_ET_trees.zip
- 728_ET_TRex.zip
- 729_global_glow.zip
- 730_content_aware.zip
- 731_space_portal.zip
- 732_enhance_portal.zip
- 733_rushing_stars.zip
- 734_AIcc_puppet.zip
- 735_puppet_tricks.zip
- 736_complex_puppet.zip
- 737_puppet_shortcut.zip
- 738_pentagons.zip
- 739_reinhardt.zip
- 740_kershner.zip
- 741_james_pentagon.zip
- 742_rice_pentagons.zip
- 743_stein_pentagon.zip
- 744_15th_pentagon.zip
- 745_tessellate_15.zip
- 746_pentatiles.zip
- 747_mod_pattern.zip
- 748_complement_tiles.zip
- 749_image_pattern.zip
- 750_pattern_fit.zip
- 751_candy_keeper.zip
- 752_keeper_text.zip
- 753_monster_movie.zip
- 754_mono_halftone.zip
- 755_word_haunted.zip
- 756_cheat_letters.zip
- 757_alt_adjust.zip
- 758_scuba_mono.zip
- 759_backscatter.zip
- 760_sample_outside.zip
- 761_Ps_vector_logo.zip
- 762_trans_shapes.zip
- 763_photo_logo.zip
- 764_high_res_snow.zip
- 765_enhance_snow.zip
- 766_snowflake_bokeh.zip
- 767_mandala_ps.zip
- 768_mandala_pattern.zip
- 769_mandala_dots.zip
- 770_mandala_color.zip
- 771_mandala_final.zip
- 772_AI_trim_view.zip
- 773_AI_presentation.zip
- 774_global_edits.zip
- 775_global_control.zip
- 776_freeform_grads.zip
- 777_freeform_lines.zip
- 778_freeform_gotcha.zip
- 779_great_white.zip
- 780_sharper_shark.zip
- 781_vibrance_sat.zip
- 782_vib_sat_sharp.zip
- 783_hedcut_action.zip
- 784_action_actions.zip
- 785_color_lines.zip
- 786_combine_lines.zip
- 787_clip_to_group.zip
- 788_color_outside.zip
- 789_flip_horizontal.zip
- 790_white_walker.zip
- 791_walker_begins.zip
- 792_digital_shave.zip
- 793_deep_wrinkles.zip
- 794_deep_brows.zip
- 795_pale_lips.zip
- 796_glowing_blue.zip
- 797_lifeless_pupils.zip
- 798_cold_gloomy.zip
- 799_brittle_flakes.zip
- 800_trans_shapes.zip
- 801_range_mask.zip
- 802_flip_photo.zip
- 803_actual_dream.zip
- 804_augment_dream.zip
- 805_smart_distortions.zip
- 806_blend_distortions.zip
- 807_star_negative.zip
- 808_star_pattern.zip
- 809_shaded_stars.zip
- 810_grad_pattern.zip
- 811_pattern_fade.zip
- 813_gobstopper.zip
- 814_gobpattern.zip
- 815_galignment.zip
- 816_etched_lines.zip
- 817_blend_pattern.zip
- 818_cubical_holes.zip
- 819_grad_pattern.zip
- 820_iso_arrows.zip
- 821_position_tips.zip
- 822_fill_gaps.zip
- 823_cartoon_teeth.zip
- 824_triangle_eye.zip
- 825_add_windows.zip
- 826_perfect_tessellate.zip
- 827_triangle_tunnels.zip
- 828_triangles_pattern.zip
- 829_colorful_triangles.zip
- 830_recolor_triangles.zip
- 831_rainbow_blends.zip
- 832_pattern_blends.zip
- 833_imposs_trident.zip
- 834_shade_trident.zip
- 835_opposing_grads.zip
- 836_trident_shadows.zip
- 837_impossible_hex.zip
- 838_impossible_lattice.zip
- 839_Joan_Miro.zip
- 840_watercolor_wash.zip
- 841_Miro_signature.zip
- 842_Photoshop_Miro.zip
- 843_enlarge_Miro.zip
- 844_Miro_Peele.zip
- 845_color_Us.zip
- 846_red_rorschach.zip
- 847_finish_Us.zip
- 848_CAF_fails.zip
- 849_turkey_2019.zip
- 850_trace_hand.zip
- 851_articulated_hand.zip
- 852_colorful_hand.zip
- 853_paint_fingernails.zip
- 854_paint_turkey.zip
- 855_turkey_feathers.zip
- 856_drop_shadow.zip
- 857_Ps_iPad_1.zip
- 858_Ps_iPad_2.zip
- 859_Ps_iPad_3.zip
- 860_iPad_Sidecar.zip
- 861_Adobe_Fresco.zip
- 862_Fresco_halftones.zip
- 863_live_brushes.zip
- 864_oil_paint.zip
- 865_Fresco_masks.zip
- 866_repurpose_mask.zip
- 867_vector_brush.zip
- 868_fresco_ps.zip
- 869_auto_color.zip
- 870_ACR_pano.zip
- 871_correct_pano.zip
- 872_diffusion.zip
- 873_simplify_2020.zip
- 874_fill_gaps.zip
- 875_posterize.zip
- 876_paint_bucket.zip
- 877_nonD_poster.zip
- 878_dynamic_poster.zip
- 879_filmstrip.zip
- 880_awful_awesome.zip
- 881_rembrandt.zip
- 882_recolor_freeform.zip
- 883_recolor_group.zip
- 884_over_under.zip
- 885_dev_over_under.zip
- 886_3D_metal_star.zip
- 887_heavy_metal.zip
- 888_wonder_poster.zip
- 889_wonder_displace.zip
- 890_wonder_woman.zip
- 891_metadata_template.zip
- 892_edit_metadata.zip
- 893_quilt_warp.zip
- 894_warp_object.zip
- 895_gopro_images.zip
- 896_content_aware.zip
- 897_gopro_combo.zip
- 898_blend_vignette.zip
- 899_photo_painting.zip
- 900_cue_ball.zip
- 901_pool_ball.zip
- 902_stripe_ball.zip
- 903_transform_each.zip
- 904_recolor_pool.zip
- 905_pool_cues.zip
- 906_rotate_cues.zip
- 907_repeat_face.zip
- 908_rainbow_faces.zip
- 909_mask_lips.zip
- 910_single_many.zip
- 911_symmetrical_mask.zip
- 912_colorize_grads.zip
- 913_mask_grads.zip
- 914_lantern_type1.zip
- 915_lantern_type2.zip
- 916_lantern_type3.zip
- 917_blend_steps.zip
- 918_blended_blends.zip
- 919_reverse_order.zip
- 920_pattern_colors.zip
- 921_blend_pattern.zip
- 922_polygons.zip
- 923_equil_triangle.zip
- 924_mercedes.zip
- 925_star_ring.zip
- 926_perfect_star.zip
- 927_lets_review.zip
- 928_basic_shapes.zip
- 929_triangle_man.zip
- 930_paint_grads.zip
- 931_adv_grads.zip
- 932_trans_vectors.zip
- 933_free_distort.zip
- 934_dynamic_fx.zip
- 935_cats_eye.zip
- 936_cat_iris.zip
- 937_primitives.zip
- 938_zig_zag.zip
- 939_dynamic_hilight.zip
- 940_reptile_scales.zip
- 941_shade_eye.zip
- 942_variable_shade.zip
- 943_dragon_eye.zip
- 945_single_thumbnail.zip
- 946_ai_home.zip
- 947_unlock_object.zip
- 948_unlock_icon.zip
- 949_line_tool.zip
- 950_broken_candy.zip
- 951_candy_rhino.zip
- 952_wrap_pattern.zip
- 953_ice_shadows.zip
- 954_illustrator_ipad.zip
- 955_pencil_points.zip
- 956_ipad_blob.zip
- 957_ipad_pen.zip
- 958_grads_repeats.zip
- 959_color_grading.zip
- 960_grading_tricks.zip
- 961_blend_balance.zip
- 962_font_height.zip
- 963_camera_profile.zip
- 964_JPEG_raw.zip
- 965_match_detail.zip
- 966_Ps_line_tool.zip
- 967_troubleshoot_line.zip
- 968_blend_vectors.zip
- 969_curve_line.zip
- 970_point_glyphs.zip
- 971_area_glyphs.zip
- 972_snap_glyphs.zip
- 973_snap_letterform.zip
- 974_glyph_shape.zip
- 975_glyph_pen.zip
- 976_playing_cards.zip
- 977_scale_shape.zip
- 978_card_suits.zip
- 979_enhance_path.zip
- 980_power_symbol.zip
- 981_huge_artboard.zip
- 982_new_artboard.zip
- 983_triceratops.zip
- 984_pen_tricks.zip
- 985_round_corner.zip
- 986_draw_round.zip
- 987_reshape_round.zip
- 988_AI_brushed.zip
- 989_AI_rivets.zip
- 990_blend_grad.zip
- 991_binoculars.zip
- 992_blue_halo.zip
- 993_bi_aberrations.zip
- 994_hide_shapes.zip
- 995_subwoofer.zip
- 996_deep_cone.zip
- 997_gradient_frame.zip
- 998_hex_screws.zip
- 999_thats_all.zip
Contents
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669 Customizing a QR code in Photoshop11m 22s
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670 Adding more color to your QR code4m 29s
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671 Coffer illusion and the hidden circles18m 10s
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672 Filling out the hidden circles illusion9m 30s
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673 Shading the panels in a Coffer illusion13m 1s
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674 Drawing a classic “café wall” illusion11m 20s
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675 Skewing your crazy café walls in Illustrator9m 25s
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676 Creating a “magical checkers” illusion20m 8s
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677 Swapping magical checkers for dots8m 35s
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678 Reversing the direction of your illusion8m 33s
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679 Decorating your illusion9m 47s
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680 Adding more and more gizmos11m 52s
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681 Connecting the gizmos wirelessly4m 59s
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682 Drawing a Wi-Fi symbol in Illustrator9m 48s
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683 Drawing the official Bluetooth logo10m 8s
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684 Introducing Trajan Color Concept13m 10s
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685 Trajan Color Concept in Illustrator CC7m 10s
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686 Using stylistic sets in Photoshop CC9m 37s
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687 Using stylistic sets in Illustrator CC6m 47s
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688 Creating gradient molecules in Photoshop10m 17s
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689 Sharpening your very soft molecules4m 41s
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690 Editing your smart-filtered molecules6m 32s
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691 Exploring regular molecule patterns17m 41s
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692 Blending opposing rows of colorful molecules8m 49s
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693 Sharpening molecules with High Pass6m 3s
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694 Creating shimmering cells in Illustrator12m 25s
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695 Turning regular hexagons into organic cells11m 50s
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696 Enhancing your organic cells in Photoshop8m 58s
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697 Making dead cells spring to life7m 41s
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698 Creating letters with accordion extrusions13m 58s
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699 Combining object blends with skews11m 28s
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700 Making one object blend cut through another9m 44s
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701 Making one object blend slice across another13m 27s
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702 Object blends and dynamic distortions in Illustrator8m 11s
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703 Another random distortion: Roughen7m 57s
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704 Dynamic warp distortions: Fish and Twist8m 52s
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705 Adding a dynamic background, part 110m 14s
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706 Adding a dynamic background, part 27m 44s
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707 “Quieting down” an overly elaborate design9m 25s
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708 The Marvel disintegration effect9m 14s
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709 Building up more flakes and ashes7m 33s
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710 Enhancing and masking your disintegration8m 12s
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711 Turning your flakes into dull, dead ash4m 10s
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712 Jogging your memory with the Note tool9m 59s
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713 Contour mapping with Distort > Displace10m 23s
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714 Contour map + gradient map6m 54s
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715 Contour map + arbitrary map8m 22s
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716 Riffing on a contour map in Photoshop5m 24s
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717 Smoothing out jagged contour lines4m 11s
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718 Contour mapping for cash in Photoshop9m 27s
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719 Infusing an image with the color of money2m 53s
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720 Simulating an adjustment layer in Illustrator9m 25s
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721 Drawing a stylish computer key12m 9s
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722 Spelling a word in computer keys6m 55s
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723 Creating a faux hedcut in Photoshop13m 7s
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724 Tracing outlines around your hedcut7m 47s
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725 Creating a full-color hedcut effect7m 32s
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726 Creating an E.T. moon in Photoshop8m 42s
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727 Adding a forest of trees for your E.T. moon10m 41s
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728 Combining the best of E.T. and Jurassic Park10m 59s
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729 Tracing vectors with a universal glow6m 17s
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730 Creative uses for Content-Aware Fill11m 47s
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731 Creating a porthole to a far-away galaxy7m 42s
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732 Enhancing your crazy space porthole7m 3s
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733 Creating a galaxy of rushing stars5m 42s
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734 Using the Puppet Warp tool in Illustrator CC6m 7s
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735 Illustrator Puppet Warp tips and tricks7m 20s
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736 Puppet-Warping very complicated selections6m 18s
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737 Shift-P for Puppet Warp!2m 59s
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738 Introducing the Pentagon Patterns7m 29s
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739 Types 1–5: The Reinhardt pentagons14m 17s
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740 Types 6–8: The Kershner pentagons5m 47s
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741 Type 10: The James pentagon5m 53s
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742 Types 9, 11, 12, and 13: The Rice pentagons7m 58s
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743 Type 14: The Stein pentagon3m 53s
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744 Creating a type 15 pentagon in Illustrator9m 27s
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745 Tessellating your type 15 pentagon14m 22s
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746 Expressing pentagons as proper tile patterns12m 9s
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747 Applying and modifying a tile pattern11m
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748 Combining complementary patterns7m 43s
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749 Combining a tile pattern with a photograph6m 33s
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750 Adjusting a tile pattern to fit its photo5m 36s
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751 Creating a creepy Candy Keeper in Photoshop3m 59s
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752 Enhancing the Candy Keeper text4m 46s
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753 Creating an old monster movie poster7m 3s
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754 Adding a monochrome halftone effect4m 3s
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755 Enhancing a special word, such as “Haunted”4m 27s
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756 Cheating letters into an ancient border2m 25s
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757 Naming an adjustment layer as you create it4m 13s
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758 Under the sea in strict monochrome6m 29s
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759 Backscatter and split toning7m 21s
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760 Sampling any color outside Photoshop3m 17s
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761 Designing a vector-based logo in Photoshop9m 20s
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762 Free-transforming shape layers7m 56s
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763 Adding a photo element to your vector logo6m 34s
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764 High-resolution snowflakes in Photoshop5m 45s
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765 Enhancing your big, juicy snowflakes7m 19s
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766 Adding a snowflake bokeh “on the lens”6m 8s
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