From the course: Deke's Techniques (2018-2021)
704 Dynamic warp distortions: Fish and Twist
From the course: Deke's Techniques (2018-2021)
704 Dynamic warp distortions: Fish and Twist
- Hey gang, this is Deke McClelland. Welcome to Deke's Techniques. This week, we're going to take that incomplete artwork that we've been creating right along inside Adobe Illustrator. And notice that we're missing the two z's in the word puzzle. And so we're going to bring back those z's and integrate them into the other letter forms using a couple of dynamic warp distortions, once again inside Illustrator, specifically fish and twist, believe it or not. And you get to these features by going to the effect menu, choosing warp, and then choosing any command. It doesn't matter which one. So I could start by choosing flag, and then I could switch to fish or twist inside the dialog box. Here, let me show you exactly how it works. All right, here's that final version of the artwork, opened up inside Illustrator. The good news is we're more than halfway there. And so here inside the layers panel, I'll go ahead and twirl open the blends layer, that is to say, expand it. And I'll turn on this third blend down, which is actually the second z in the word puzzle. And now I'll press the a key to switch from my white arrow tool, and I'll click inside this purple z, the one that's at an angle here, in order to select it. And then, you want to go out to the effect menu, and I'm going to start with the twist filter, which actually exists in different forms in two locations. Here, under the distort and transform submenu, as well as at the bottom of the warp submenu. I'm going to start things off by choosing this version of twist right here, and I just want to show you how it works. If I were to enter an angle value of 100 degrees, let's say, and turn on the preview checkbox, then that guy will start twisting, virtually of course. And the reason we're not seeing any twisting beyond this edge right here, is because it's hidden by the letter u. But if I were to go ahead and click okay, and then turn off that u, which is right there at the top of the list, then you can see this twisting occurring. And it's happening where positive values are concerned in a clockwise direction. If you wanted a counter-clockwise twist instead, then you would go to the window menu and choose the appearance command, to bring up the appearance panel, and then you'd click on the word twist right there to revisit its settings. You change the angle to negative, and then turn on the preview checkbox, and you can see it now twists in a counter-clockwise direction. So that's one way to work. I'll just go ahead and click okay to accept that change. And, because I'm not going to use this twist effect, I can either turn it off, which is a saved attribute, by the way, or if you just totally wanted to get rid of it, you would make sure it's selected, as it is, and then you click on the little trash can icon in the bottom right corner of the appearance panel. All right, now that effect is interesting, but I prefer the one under the warp submenu, if for only the reason that warp is a very powerful effect that allows you to change between any of these distortions on the fly. And so, if I wasn't sure what kind of effect I wanted, then I could select flag, for example, and set it to 60%, which is actually what I'm looking for, but you can play with that value as much as you like, and you can also switch between horizontal and vertical, and see what kind of different results you get. And if you decide you don't like this specific warp, then you could switch from flag to, in our case, twist, down here at the bottom of the list, and then you will see the twist applied. So if I were to crank this value down, then I'm going to twist the artwork in a clockwise direction, so we're getting the opposite effect of the other twist filter. But actually, that's happening because I haven't selected horizontal. So vertical was giving me that behavior, but what i really want is horizontal, and I'm going to set this blend value to 60%, which actually does twist the artwork in a clockwise direction. All right, so this is the effect I'm looking for, at which point I'll click okay to apply that change, and then I'll switch back to the layers panel, and I will turn on this top layer, which is the u in the foreground, which, as you can see, is zig-zagging back-and-forth in front of that round contour associated with the purple z. And because this is a dynamic blend, the dynamic effect is tapering over the course of the many steps. All right, now let's take a look at a different warp distortion in the form of fish. And so I'll go ahead and turn on this last z, and so this is the only blend that has not so far been visible. And then, I'll click down here, with the white arrow tool once again, to select this blue z, which is at an angle. Then, you want to go up to the effect menu, choose warp, and choose literally anything to get started. Now what you're going to find is that some of these distortions produce interesting effects. And some of 'em, under certain situations, don't do anything. And so I'll just choose squeeze, for the heck of it. And so notice I've got the preview checkbox turned on. And so if you want to compare the original, unmodified letter, you could turn preview off, and that would be nice if you could see things the way they looked before, but in my case, it's not working. So if that happens to you, go ahead and turn preview back on, and set the bend value to zero. And that way, with all these values zeroed out, nothing is happening. And then you could try a negative value, and see what you come up with there, or a positive value, or what have you. Or you can just switch to a different style. And the great thing about this pop-up menu, versus the warp submenu that we saw a moment ago, is that it includes little icons that give you a sense for what would happen if you were to apply this distortion to a square. And so shell lower is going to bolds the effect down, whereas shell upper is going to bend it upward. In any event, you can play with those, but I came up with, as I said, fish, this guy right here, not fish eye, by the way, but rather fish. And then, I just fooled around with this value until I came up with something I liked. But, turned out, I didn't really like anything when horizontal was selected, so I went ahead and switched to vertical, and I took the bend value up to its default setting of 50%, in order to produce this effect here. And so notice, if i were to click okay, how we've turned the bottom of the accordion extrusion into a kind of blue cape. Problem of course, is that we're infringing on a space otherwise occupied by the yellow z, and here's how we're going to take care of that. I'll go ahead and press the v key, to switch back to the black arrow tool, and I'll click on this blend, to select the entire thing, so this is the yellow to purple z, and then I'll press control c, or command c on a Mac, to copy it, then I'll click off the paths, to deselect all of them, and I'll press control f, or command f on a Mac, to paste this guy in front. All right, now what you want to do is go up to the object menu, choose blend, and expand, in order to convert all those steps to actual path outlines. They're currently inside of a group. Believe it or not, this time I want to keep it that way, so I'm going to double-click on the z, in order to enter the group isolation mode, and you can tell that you're isolated inside the group, for one thing, because everything outside is dimmed, but also you can now select individual path outlines, using the black arrow tool. All right, what we want to do is get rid of all but the first four, the frontmost four of these z's. And so I'm going to start dragging at this point right to here, with my black arrow tool, and continue dragging over to the left until I partially marquee all these guys, and then, if I press the backspace key, or the delete key on a Mac, you can see that I get rid of everything but the front four, so these four guys right here. That's what you want. And now you can see, that way, we're not cutting past the blue cape here, we're not cutting into this portion of the upper z. All right, now press the escape key, in order to escape out of the group isolation mode, and notice now, if I were to click on any of the z's, I select all of them, because they're still inside of a group, also notice that we have this kind of strange drop shadow, right here, and down here as well. We don't need it. The drop shadow's totally taken care of by the blend in the background, and so I'll just go ahead and select this guy, and I'll return to the appearance panel, which in my case, is next door to the layers panel, it might be elsewhere for you, and then select the drop shadow, and then drop down to the little trash can icon, in the bottom right corner of the appearance panel, and click on it, in order to get rid of that dynamic effect. All right, now I'll click off the paths to deselect them. I'll switch back to the layers panel. I'll go ahead and tidy up by twirling the blends layer closed, and then I will turn on the black letters in the foreground. And that's how you combine a couple of dynamic warp distortions, namely fish and twist, along with dynamic object blends here inside Illustrator. Now if you're a member of lynda.com/linkedinlearning, I have a followup movie, in which we take this piece of artwork that we've created so far, and we are going to finally finish it, by adding in this entirely dynamic background. Deke's Techniques, each and every week. Keep watching.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
- 669_custom_QR.zip
- 670_more_QR.zip
- 671_hidden_circles.zip
- 673_shade_panels.zip
- 672_more_rectangles.zip
- 674_cafe_wall.zip
- 675_skewed_walls.zip
- 676_magic_checkers.zip
- 677_magic_dots.zip
- 678_reverse_illusion.zip
- 679_illusion_decor.zip
- 680_more_gizmos.zip
- 681_connect_gizmos.zip
- 682_wifi_symbol.zip
- 683_bluetooth_logo.zip
- 684_trajan_color.zip
- 685_trajan_AIcc.zip
- 686_stylistic_PsCC.zip
- 687_stylistic_AIcc.zip
- 688_grad_molecules.zip
- 689_sharper_moles.zip
- 690_smart_cules.zip
- 691_explore_cules.zip
- 692_blend_cules.zip
- 693_high_pass_cules.zip
- 694_cell_pattern.zip
- 695_hemoglobin.zip
- 696_edgy_cells.zip
- 697_springy_cells.zip
- 698_accordian_letters.zip
- 699_skew_blends.zip
- 700_cross_blends.zip
- 701_slice_blend.zip
- 702_blend_distort.zip
- 703_dynamic_roughen.zip
- 704_fish_twist.zip
- 705_dynam_bgnd_1.zip
- 706_dynam_bgnd_2.zip
- 707_quieter_art.zip
- 708_disintegration.zip
- 709_more_flakes.zip
- 710_mask_ashes.zip
- 711_flakes_to_ash.zip
- 712_note_tool.zip
- 713_contour_map.zip
- 714_contour_grad.zip
- 715_contour_arb.zip
- 716_contour_riff.zip
- 717_smooth_contour.zip
- 718_contour_cash.zip
- 719_color_of_money.zip
- 720_AI_adjust.zip
- 721_computer_key.zip
- 722_key_type.zip
- 723_faux_hedcut.zip
- 724_hedcut_lines.zip
- 725_color_hedcut.zip
- 726_ET_moon.zip
- 727_ET_trees.zip
- 728_ET_TRex.zip
- 729_global_glow.zip
- 730_content_aware.zip
- 731_space_portal.zip
- 732_enhance_portal.zip
- 733_rushing_stars.zip
- 734_AIcc_puppet.zip
- 735_puppet_tricks.zip
- 736_complex_puppet.zip
- 737_puppet_shortcut.zip
- 738_pentagons.zip
- 739_reinhardt.zip
- 740_kershner.zip
- 741_james_pentagon.zip
- 742_rice_pentagons.zip
- 743_stein_pentagon.zip
- 744_15th_pentagon.zip
- 745_tessellate_15.zip
- 746_pentatiles.zip
- 747_mod_pattern.zip
- 748_complement_tiles.zip
- 749_image_pattern.zip
- 750_pattern_fit.zip
- 751_candy_keeper.zip
- 752_keeper_text.zip
- 753_monster_movie.zip
- 754_mono_halftone.zip
- 755_word_haunted.zip
- 756_cheat_letters.zip
- 757_alt_adjust.zip
- 758_scuba_mono.zip
- 759_backscatter.zip
- 760_sample_outside.zip
- 761_Ps_vector_logo.zip
- 762_trans_shapes.zip
- 763_photo_logo.zip
- 764_high_res_snow.zip
- 765_enhance_snow.zip
- 766_snowflake_bokeh.zip
- 767_mandala_ps.zip
- 768_mandala_pattern.zip
- 769_mandala_dots.zip
- 770_mandala_color.zip
- 771_mandala_final.zip
- 772_AI_trim_view.zip
- 773_AI_presentation.zip
- 774_global_edits.zip
- 775_global_control.zip
- 776_freeform_grads.zip
- 777_freeform_lines.zip
- 778_freeform_gotcha.zip
- 779_great_white.zip
- 780_sharper_shark.zip
- 781_vibrance_sat.zip
- 782_vib_sat_sharp.zip
- 783_hedcut_action.zip
- 784_action_actions.zip
- 785_color_lines.zip
- 786_combine_lines.zip
- 787_clip_to_group.zip
- 788_color_outside.zip
- 789_flip_horizontal.zip
- 790_white_walker.zip
- 791_walker_begins.zip
- 792_digital_shave.zip
- 793_deep_wrinkles.zip
- 794_deep_brows.zip
- 795_pale_lips.zip
- 796_glowing_blue.zip
- 797_lifeless_pupils.zip
- 798_cold_gloomy.zip
- 799_brittle_flakes.zip
- 800_trans_shapes.zip
- 801_range_mask.zip
- 802_flip_photo.zip
- 803_actual_dream.zip
- 804_augment_dream.zip
- 805_smart_distortions.zip
- 806_blend_distortions.zip
- 807_star_negative.zip
- 808_star_pattern.zip
- 809_shaded_stars.zip
- 810_grad_pattern.zip
- 811_pattern_fade.zip
- 813_gobstopper.zip
- 814_gobpattern.zip
- 815_galignment.zip
- 816_etched_lines.zip
- 817_blend_pattern.zip
- 818_cubical_holes.zip
- 819_grad_pattern.zip
- 820_iso_arrows.zip
- 821_position_tips.zip
- 822_fill_gaps.zip
- 823_cartoon_teeth.zip
- 824_triangle_eye.zip
- 825_add_windows.zip
- 826_perfect_tessellate.zip
- 827_triangle_tunnels.zip
- 828_triangles_pattern.zip
- 829_colorful_triangles.zip
- 830_recolor_triangles.zip
- 831_rainbow_blends.zip
- 832_pattern_blends.zip
- 833_imposs_trident.zip
- 834_shade_trident.zip
- 835_opposing_grads.zip
- 836_trident_shadows.zip
- 837_impossible_hex.zip
- 838_impossible_lattice.zip
- 839_Joan_Miro.zip
- 840_watercolor_wash.zip
- 841_Miro_signature.zip
- 842_Photoshop_Miro.zip
- 843_enlarge_Miro.zip
- 844_Miro_Peele.zip
- 845_color_Us.zip
- 846_red_rorschach.zip
- 847_finish_Us.zip
- 848_CAF_fails.zip
- 849_turkey_2019.zip
- 850_trace_hand.zip
- 851_articulated_hand.zip
- 852_colorful_hand.zip
- 853_paint_fingernails.zip
- 854_paint_turkey.zip
- 855_turkey_feathers.zip
- 856_drop_shadow.zip
- 857_Ps_iPad_1.zip
- 858_Ps_iPad_2.zip
- 859_Ps_iPad_3.zip
- 860_iPad_Sidecar.zip
- 861_Adobe_Fresco.zip
- 862_Fresco_halftones.zip
- 863_live_brushes.zip
- 864_oil_paint.zip
- 865_Fresco_masks.zip
- 866_repurpose_mask.zip
- 867_vector_brush.zip
- 868_fresco_ps.zip
- 869_auto_color.zip
- 870_ACR_pano.zip
- 871_correct_pano.zip
- 872_diffusion.zip
- 873_simplify_2020.zip
- 874_fill_gaps.zip
- 875_posterize.zip
- 876_paint_bucket.zip
- 877_nonD_poster.zip
- 878_dynamic_poster.zip
- 879_filmstrip.zip
- 880_awful_awesome.zip
- 881_rembrandt.zip
- 882_recolor_freeform.zip
- 883_recolor_group.zip
- 884_over_under.zip
- 885_dev_over_under.zip
- 886_3D_metal_star.zip
- 887_heavy_metal.zip
- 888_wonder_poster.zip
- 889_wonder_displace.zip
- 890_wonder_woman.zip
- 891_metadata_template.zip
- 892_edit_metadata.zip
- 893_quilt_warp.zip
- 894_warp_object.zip
- 895_gopro_images.zip
- 896_content_aware.zip
- 897_gopro_combo.zip
- 898_blend_vignette.zip
- 899_photo_painting.zip
- 900_cue_ball.zip
- 901_pool_ball.zip
- 902_stripe_ball.zip
- 903_transform_each.zip
- 904_recolor_pool.zip
- 905_pool_cues.zip
- 906_rotate_cues.zip
- 907_repeat_face.zip
- 908_rainbow_faces.zip
- 909_mask_lips.zip
- 910_single_many.zip
- 911_symmetrical_mask.zip
- 912_colorize_grads.zip
- 913_mask_grads.zip
- 914_lantern_type1.zip
- 915_lantern_type2.zip
- 916_lantern_type3.zip
- 917_blend_steps.zip
- 918_blended_blends.zip
- 919_reverse_order.zip
- 920_pattern_colors.zip
- 921_blend_pattern.zip
- 922_polygons.zip
- 923_equil_triangle.zip
- 924_mercedes.zip
- 925_star_ring.zip
- 926_perfect_star.zip
- 927_lets_review.zip
- 928_basic_shapes.zip
- 929_triangle_man.zip
- 930_paint_grads.zip
- 931_adv_grads.zip
- 932_trans_vectors.zip
- 933_free_distort.zip
- 934_dynamic_fx.zip
- 935_cats_eye.zip
- 936_cat_iris.zip
- 937_primitives.zip
- 938_zig_zag.zip
- 939_dynamic_hilight.zip
- 940_reptile_scales.zip
- 941_shade_eye.zip
- 942_variable_shade.zip
- 943_dragon_eye.zip
- 945_single_thumbnail.zip
- 946_ai_home.zip
- 947_unlock_object.zip
- 948_unlock_icon.zip
- 949_line_tool.zip
- 950_broken_candy.zip
- 951_candy_rhino.zip
- 952_wrap_pattern.zip
- 953_ice_shadows.zip
- 954_illustrator_ipad.zip
- 955_pencil_points.zip
- 956_ipad_blob.zip
- 957_ipad_pen.zip
- 958_grads_repeats.zip
- 959_color_grading.zip
- 960_grading_tricks.zip
- 961_blend_balance.zip
- 962_font_height.zip
- 963_camera_profile.zip
- 964_JPEG_raw.zip
- 965_match_detail.zip
- 966_Ps_line_tool.zip
- 967_troubleshoot_line.zip
- 968_blend_vectors.zip
- 969_curve_line.zip
- 970_point_glyphs.zip
- 971_area_glyphs.zip
- 972_snap_glyphs.zip
- 973_snap_letterform.zip
- 974_glyph_shape.zip
- 975_glyph_pen.zip
- 976_playing_cards.zip
- 977_scale_shape.zip
- 978_card_suits.zip
- 979_enhance_path.zip
- 980_power_symbol.zip
- 981_huge_artboard.zip
- 982_new_artboard.zip
- 983_triceratops.zip
- 984_pen_tricks.zip
- 985_round_corner.zip
- 986_draw_round.zip
- 987_reshape_round.zip
- 988_AI_brushed.zip
- 989_AI_rivets.zip
- 990_blend_grad.zip
- 991_binoculars.zip
- 992_blue_halo.zip
- 993_bi_aberrations.zip
- 994_hide_shapes.zip
- 995_subwoofer.zip
- 996_deep_cone.zip
- 997_gradient_frame.zip
- 998_hex_screws.zip
- 999_thats_all.zip
Contents
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669 Customizing a QR code in Photoshop11m 22s
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670 Adding more color to your QR code4m 29s
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671 Coffer illusion and the hidden circles18m 10s
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672 Filling out the hidden circles illusion9m 30s
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673 Shading the panels in a Coffer illusion13m 1s
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674 Drawing a classic “café wall” illusion11m 20s
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675 Skewing your crazy café walls in Illustrator9m 25s
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676 Creating a “magical checkers” illusion20m 8s
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677 Swapping magical checkers for dots8m 35s
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678 Reversing the direction of your illusion8m 33s
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679 Decorating your illusion9m 47s
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680 Adding more and more gizmos11m 52s
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681 Connecting the gizmos wirelessly4m 59s
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682 Drawing a Wi-Fi symbol in Illustrator9m 48s
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683 Drawing the official Bluetooth logo10m 8s
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684 Introducing Trajan Color Concept13m 10s
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685 Trajan Color Concept in Illustrator CC7m 10s
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686 Using stylistic sets in Photoshop CC9m 37s
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687 Using stylistic sets in Illustrator CC6m 47s
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688 Creating gradient molecules in Photoshop10m 17s
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689 Sharpening your very soft molecules4m 41s
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690 Editing your smart-filtered molecules6m 32s
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691 Exploring regular molecule patterns17m 41s
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692 Blending opposing rows of colorful molecules8m 49s
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693 Sharpening molecules with High Pass6m 3s
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694 Creating shimmering cells in Illustrator12m 25s
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695 Turning regular hexagons into organic cells11m 50s
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696 Enhancing your organic cells in Photoshop8m 58s
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697 Making dead cells spring to life7m 41s
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698 Creating letters with accordion extrusions13m 58s
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699 Combining object blends with skews11m 28s
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700 Making one object blend cut through another9m 44s
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701 Making one object blend slice across another13m 27s
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702 Object blends and dynamic distortions in Illustrator8m 11s
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703 Another random distortion: Roughen7m 57s
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704 Dynamic warp distortions: Fish and Twist8m 52s
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705 Adding a dynamic background, part 110m 14s
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706 Adding a dynamic background, part 27m 44s
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707 “Quieting down” an overly elaborate design9m 25s
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708 The Marvel disintegration effect9m 14s
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709 Building up more flakes and ashes7m 33s
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710 Enhancing and masking your disintegration8m 12s
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711 Turning your flakes into dull, dead ash4m 10s
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712 Jogging your memory with the Note tool9m 59s
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713 Contour mapping with Distort > Displace10m 23s
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714 Contour map + gradient map6m 54s
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715 Contour map + arbitrary map8m 22s
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716 Riffing on a contour map in Photoshop5m 24s
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717 Smoothing out jagged contour lines4m 11s
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718 Contour mapping for cash in Photoshop9m 27s
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719 Infusing an image with the color of money2m 53s
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720 Simulating an adjustment layer in Illustrator9m 25s
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721 Drawing a stylish computer key12m 9s
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722 Spelling a word in computer keys6m 55s
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723 Creating a faux hedcut in Photoshop13m 7s
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724 Tracing outlines around your hedcut7m 47s
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725 Creating a full-color hedcut effect7m 32s
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726 Creating an E.T. moon in Photoshop8m 42s
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727 Adding a forest of trees for your E.T. moon10m 41s
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728 Combining the best of E.T. and Jurassic Park10m 59s
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729 Tracing vectors with a universal glow6m 17s
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730 Creative uses for Content-Aware Fill11m 47s
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731 Creating a porthole to a far-away galaxy7m 42s
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732 Enhancing your crazy space porthole7m 3s
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733 Creating a galaxy of rushing stars5m 42s
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734 Using the Puppet Warp tool in Illustrator CC6m 7s
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735 Illustrator Puppet Warp tips and tricks7m 20s
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736 Puppet-Warping very complicated selections6m 18s
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737 Shift-P for Puppet Warp!2m 59s
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738 Introducing the Pentagon Patterns7m 29s
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739 Types 1–5: The Reinhardt pentagons14m 17s
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740 Types 6–8: The Kershner pentagons5m 47s
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741 Type 10: The James pentagon5m 53s
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742 Types 9, 11, 12, and 13: The Rice pentagons7m 58s
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743 Type 14: The Stein pentagon3m 53s
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744 Creating a type 15 pentagon in Illustrator9m 27s
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745 Tessellating your type 15 pentagon14m 22s
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746 Expressing pentagons as proper tile patterns12m 9s
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747 Applying and modifying a tile pattern11m
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748 Combining complementary patterns7m 43s
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749 Combining a tile pattern with a photograph6m 33s
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750 Adjusting a tile pattern to fit its photo5m 36s
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751 Creating a creepy Candy Keeper in Photoshop3m 59s
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752 Enhancing the Candy Keeper text4m 46s
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753 Creating an old monster movie poster7m 3s
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754 Adding a monochrome halftone effect4m 3s
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755 Enhancing a special word, such as “Haunted”4m 27s
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756 Cheating letters into an ancient border2m 25s
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757 Naming an adjustment layer as you create it4m 13s
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758 Under the sea in strict monochrome6m 29s
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759 Backscatter and split toning7m 21s
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760 Sampling any color outside Photoshop3m 17s
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761 Designing a vector-based logo in Photoshop9m 20s
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762 Free-transforming shape layers7m 56s
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763 Adding a photo element to your vector logo6m 34s
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764 High-resolution snowflakes in Photoshop5m 45s
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765 Enhancing your big, juicy snowflakes7m 19s
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766 Adding a snowflake bokeh “on the lens”6m 8s
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