From the course: Deke's Techniques (2018-2021)
693 Sharpening molecules with High Pass
From the course: Deke's Techniques (2018-2021)
693 Sharpening molecules with High Pass
- [Instructor] In this movie we're going to take our very colorful as well as very softly transitioning molecules, and we're going to give them more tactile edges with the help of a couple of high pass layers. Now something I want you to note about this image is its file size in memory, and so take a look at the doc value down here in the bottom left corner of the image. Notice that it shows up as 16.3 megabytes before the slash, and zero bytes afterward. Now typically what this is telling you is the size of the image flat in memory if it were expressed as a flat image file, and then the size after the slash is the size of the image in memory including all of its layers. So why is the image so big when flat and so little when you take into account all the layers? Well we can see the reason by twirling open one of these groups here, and then twirling open one of the groups inside of it, and then notice, each and every one of these circles is a vector base shape layer, which takes up very little room in memory. Also worth nothing is when you save this file as a layered PSD document, it takes up just one and a half megs on disk. So this is a very lean file. All right, so one way to sharpen the edges would be to select both of these groups by clicking on one and then shift clicking on the other, and then switching to the rectangular marquee tool, which you can get by pressing the M key, and then right clicking inside the image window and choosing convert to smart object, at which point the file size after the slash, notice it goes from zero bytes to 63.9 megabytes. So that is a pretty enormous jump. All right, then if I wanted to sharpen the image, presumably I'd go up to the filter menu, choose sharpen, and then choose the command with the lowest overhead, which is unsharp mask, and now notice that I've gone ahead and cranked the amount value up to 500%, and I've set the radius value to 20 pixels, at which point I'll click okay, and then I'll double click on the little slider icon to the right of the words unsharp mask in order to bring out the blending options dialogue box, and I'll change the mode to luminosity. And notice that's going to take some of the weird aberrant colors out of the image. And so if I were to turn off the preview checkbox, this is what the image looks like when you sharpen the luminance and the color detail. So we're seeing all these weird blue edges around the purple molecules, whereas, if I turn the preview checkbox back on, those highly saturated blue edges disappear, and, once again, that's a function of setting the blend mode to luminosity where the unsharp mask filter is concerned. All right, I'll go ahead and click okay. All right, now the thing is, if I were to save this file as a layered PSD document once again, it would take up 60 megabytes. So it grows from 1.5 to 60. That's an increase of 40 times, four zero, the file size. Also it produces a different looking effect than high pass. So notice where the high pass effect is concerned, we get these glowing bright edges, whereas with unsharp mask we get these darker edges. All right, so given that this is not what I want, I'll go up to the file menu and choose the revert command in order to restore the saved version of the image, and now I'll turn off the contrast layer for the moment, and I will create a merged version of this image. So I want you to notice once again down here in the bottom left corner of the window, the value after the slash is zero bytes, but if I were to merge these layers together by pressing a keyboard shortcut, there's no other way, and that shortcut is mash your fist E. That is to say Control + Shift + Alt + E here in the PC. That's going to be Command + Shift + Option + E on the Mac. That produced a merged layer as we're seeing right here, and the file size after the slash grows to 16.3 megabytes. So we are adding to the file size, we're just not adding nearly as much. All right, I'm going to go ahead and double click on the name of this layer and rename it merged like so, and then we want to take the color out of this layer so we don't see any of those aberrantly colorful edges, and you can do that by going up to the image menu, choosing adjustments, and then choosing desaturate, and that'll make the image gray scale, which of course doesn't make a lick of sense at this point. We were really relying on the color to make sense of this composition, but bear in mind the function of this layer is just sharpness. And so I'll go up to the filter menu, and this time instead of dropping down to sharpen and choosing unsharp mask, you want to instead drop down to other and choose high pass, which is basically going to produce the same effect as unsharp mask, but without the amount value. And so notice that I'm using the same radius value of 20 pixels so we have some big, thick, meaty edges, at which point I'll click okay, and now you want to merge the merged layer with everything below by assigning a blend mode. And so if you want just a little bit of sharpening, you'd go with overlay, and so notice the difference. This is without the layer, and this is with it. Now if that were too much sharpness, then you could ratchet it down to soft light. If you want more, as I do, then you want to crank it up to hard light, or even better for this effect is linear light, which is going to increase the sharpness of those edges like so. And so this is the artwork without that layer, and this is what it looks like with that layer. Now if you want more sharpness still, then you can jump a duplicate of this layer by pressing Control + J, or Command + J on the Mac. And so now that we have two versions of this merged layer, we have a lot more sharpness. So this is the original image, and this is the way it looks now. Now it's way too bright, and so I'm going to turn back on the contrast layer in order to darken it up. And now I'll press Shift + F to switch directly to the full screen mode, and I'll go ahead and zoom in as well. And just for the sake of comparison, this is the original soft version of our molecular artwork, and this is the sharpened edition complete with tactile edges.
Practice while you learn with exercise files
Download the files the instructor uses to teach the course. Follow along and learn by watching, listening and practicing.
- 669_custom_QR.zip
- 670_more_QR.zip
- 671_hidden_circles.zip
- 673_shade_panels.zip
- 672_more_rectangles.zip
- 674_cafe_wall.zip
- 675_skewed_walls.zip
- 676_magic_checkers.zip
- 677_magic_dots.zip
- 678_reverse_illusion.zip
- 679_illusion_decor.zip
- 680_more_gizmos.zip
- 681_connect_gizmos.zip
- 682_wifi_symbol.zip
- 683_bluetooth_logo.zip
- 684_trajan_color.zip
- 685_trajan_AIcc.zip
- 686_stylistic_PsCC.zip
- 687_stylistic_AIcc.zip
- 688_grad_molecules.zip
- 689_sharper_moles.zip
- 690_smart_cules.zip
- 691_explore_cules.zip
- 692_blend_cules.zip
- 693_high_pass_cules.zip
- 694_cell_pattern.zip
- 695_hemoglobin.zip
- 696_edgy_cells.zip
- 697_springy_cells.zip
- 698_accordian_letters.zip
- 699_skew_blends.zip
- 700_cross_blends.zip
- 701_slice_blend.zip
- 702_blend_distort.zip
- 703_dynamic_roughen.zip
- 704_fish_twist.zip
- 705_dynam_bgnd_1.zip
- 706_dynam_bgnd_2.zip
- 707_quieter_art.zip
- 708_disintegration.zip
- 709_more_flakes.zip
- 710_mask_ashes.zip
- 711_flakes_to_ash.zip
- 712_note_tool.zip
- 713_contour_map.zip
- 714_contour_grad.zip
- 715_contour_arb.zip
- 716_contour_riff.zip
- 717_smooth_contour.zip
- 718_contour_cash.zip
- 719_color_of_money.zip
- 720_AI_adjust.zip
- 721_computer_key.zip
- 722_key_type.zip
- 723_faux_hedcut.zip
- 724_hedcut_lines.zip
- 725_color_hedcut.zip
- 726_ET_moon.zip
- 727_ET_trees.zip
- 728_ET_TRex.zip
- 729_global_glow.zip
- 730_content_aware.zip
- 731_space_portal.zip
- 732_enhance_portal.zip
- 733_rushing_stars.zip
- 734_AIcc_puppet.zip
- 735_puppet_tricks.zip
- 736_complex_puppet.zip
- 737_puppet_shortcut.zip
- 738_pentagons.zip
- 739_reinhardt.zip
- 740_kershner.zip
- 741_james_pentagon.zip
- 742_rice_pentagons.zip
- 743_stein_pentagon.zip
- 744_15th_pentagon.zip
- 745_tessellate_15.zip
- 746_pentatiles.zip
- 747_mod_pattern.zip
- 748_complement_tiles.zip
- 749_image_pattern.zip
- 750_pattern_fit.zip
- 751_candy_keeper.zip
- 752_keeper_text.zip
- 753_monster_movie.zip
- 754_mono_halftone.zip
- 755_word_haunted.zip
- 756_cheat_letters.zip
- 757_alt_adjust.zip
- 758_scuba_mono.zip
- 759_backscatter.zip
- 760_sample_outside.zip
- 761_Ps_vector_logo.zip
- 762_trans_shapes.zip
- 763_photo_logo.zip
- 764_high_res_snow.zip
- 765_enhance_snow.zip
- 766_snowflake_bokeh.zip
- 767_mandala_ps.zip
- 768_mandala_pattern.zip
- 769_mandala_dots.zip
- 770_mandala_color.zip
- 771_mandala_final.zip
- 772_AI_trim_view.zip
- 773_AI_presentation.zip
- 774_global_edits.zip
- 775_global_control.zip
- 776_freeform_grads.zip
- 777_freeform_lines.zip
- 778_freeform_gotcha.zip
- 779_great_white.zip
- 780_sharper_shark.zip
- 781_vibrance_sat.zip
- 782_vib_sat_sharp.zip
- 783_hedcut_action.zip
- 784_action_actions.zip
- 785_color_lines.zip
- 786_combine_lines.zip
- 787_clip_to_group.zip
- 788_color_outside.zip
- 789_flip_horizontal.zip
- 790_white_walker.zip
- 791_walker_begins.zip
- 792_digital_shave.zip
- 793_deep_wrinkles.zip
- 794_deep_brows.zip
- 795_pale_lips.zip
- 796_glowing_blue.zip
- 797_lifeless_pupils.zip
- 798_cold_gloomy.zip
- 799_brittle_flakes.zip
- 800_trans_shapes.zip
- 801_range_mask.zip
- 802_flip_photo.zip
- 803_actual_dream.zip
- 804_augment_dream.zip
- 805_smart_distortions.zip
- 806_blend_distortions.zip
- 807_star_negative.zip
- 808_star_pattern.zip
- 809_shaded_stars.zip
- 810_grad_pattern.zip
- 811_pattern_fade.zip
- 813_gobstopper.zip
- 814_gobpattern.zip
- 815_galignment.zip
- 816_etched_lines.zip
- 817_blend_pattern.zip
- 818_cubical_holes.zip
- 819_grad_pattern.zip
- 820_iso_arrows.zip
- 821_position_tips.zip
- 822_fill_gaps.zip
- 823_cartoon_teeth.zip
- 824_triangle_eye.zip
- 825_add_windows.zip
- 826_perfect_tessellate.zip
- 827_triangle_tunnels.zip
- 828_triangles_pattern.zip
- 829_colorful_triangles.zip
- 830_recolor_triangles.zip
- 831_rainbow_blends.zip
- 832_pattern_blends.zip
- 833_imposs_trident.zip
- 834_shade_trident.zip
- 835_opposing_grads.zip
- 836_trident_shadows.zip
- 837_impossible_hex.zip
- 838_impossible_lattice.zip
- 839_Joan_Miro.zip
- 840_watercolor_wash.zip
- 841_Miro_signature.zip
- 842_Photoshop_Miro.zip
- 843_enlarge_Miro.zip
- 844_Miro_Peele.zip
- 845_color_Us.zip
- 846_red_rorschach.zip
- 847_finish_Us.zip
- 848_CAF_fails.zip
- 849_turkey_2019.zip
- 850_trace_hand.zip
- 851_articulated_hand.zip
- 852_colorful_hand.zip
- 853_paint_fingernails.zip
- 854_paint_turkey.zip
- 855_turkey_feathers.zip
- 856_drop_shadow.zip
- 857_Ps_iPad_1.zip
- 858_Ps_iPad_2.zip
- 859_Ps_iPad_3.zip
- 860_iPad_Sidecar.zip
- 861_Adobe_Fresco.zip
- 862_Fresco_halftones.zip
- 863_live_brushes.zip
- 864_oil_paint.zip
- 865_Fresco_masks.zip
- 866_repurpose_mask.zip
- 867_vector_brush.zip
- 868_fresco_ps.zip
- 869_auto_color.zip
- 870_ACR_pano.zip
- 871_correct_pano.zip
- 872_diffusion.zip
- 873_simplify_2020.zip
- 874_fill_gaps.zip
- 875_posterize.zip
- 876_paint_bucket.zip
- 877_nonD_poster.zip
- 878_dynamic_poster.zip
- 879_filmstrip.zip
- 880_awful_awesome.zip
- 881_rembrandt.zip
- 882_recolor_freeform.zip
- 883_recolor_group.zip
- 884_over_under.zip
- 885_dev_over_under.zip
- 886_3D_metal_star.zip
- 887_heavy_metal.zip
- 888_wonder_poster.zip
- 889_wonder_displace.zip
- 890_wonder_woman.zip
- 891_metadata_template.zip
- 892_edit_metadata.zip
- 893_quilt_warp.zip
- 894_warp_object.zip
- 895_gopro_images.zip
- 896_content_aware.zip
- 897_gopro_combo.zip
- 898_blend_vignette.zip
- 899_photo_painting.zip
- 900_cue_ball.zip
- 901_pool_ball.zip
- 902_stripe_ball.zip
- 903_transform_each.zip
- 904_recolor_pool.zip
- 905_pool_cues.zip
- 906_rotate_cues.zip
- 907_repeat_face.zip
- 908_rainbow_faces.zip
- 909_mask_lips.zip
- 910_single_many.zip
- 911_symmetrical_mask.zip
- 912_colorize_grads.zip
- 913_mask_grads.zip
- 914_lantern_type1.zip
- 915_lantern_type2.zip
- 916_lantern_type3.zip
- 917_blend_steps.zip
- 918_blended_blends.zip
- 919_reverse_order.zip
- 920_pattern_colors.zip
- 921_blend_pattern.zip
- 922_polygons.zip
- 923_equil_triangle.zip
- 924_mercedes.zip
- 925_star_ring.zip
- 926_perfect_star.zip
- 927_lets_review.zip
- 928_basic_shapes.zip
- 929_triangle_man.zip
- 930_paint_grads.zip
- 931_adv_grads.zip
- 932_trans_vectors.zip
- 933_free_distort.zip
- 934_dynamic_fx.zip
- 935_cats_eye.zip
- 936_cat_iris.zip
- 937_primitives.zip
- 938_zig_zag.zip
- 939_dynamic_hilight.zip
- 940_reptile_scales.zip
- 941_shade_eye.zip
- 942_variable_shade.zip
- 943_dragon_eye.zip
- 945_single_thumbnail.zip
- 946_ai_home.zip
- 947_unlock_object.zip
- 948_unlock_icon.zip
- 949_line_tool.zip
- 950_broken_candy.zip
- 951_candy_rhino.zip
- 952_wrap_pattern.zip
- 953_ice_shadows.zip
- 954_illustrator_ipad.zip
- 955_pencil_points.zip
- 956_ipad_blob.zip
- 957_ipad_pen.zip
- 958_grads_repeats.zip
- 959_color_grading.zip
- 960_grading_tricks.zip
- 961_blend_balance.zip
- 962_font_height.zip
- 963_camera_profile.zip
- 964_JPEG_raw.zip
- 965_match_detail.zip
- 966_Ps_line_tool.zip
- 967_troubleshoot_line.zip
- 968_blend_vectors.zip
- 969_curve_line.zip
- 970_point_glyphs.zip
- 971_area_glyphs.zip
- 972_snap_glyphs.zip
- 973_snap_letterform.zip
- 974_glyph_shape.zip
- 975_glyph_pen.zip
- 976_playing_cards.zip
- 977_scale_shape.zip
- 978_card_suits.zip
- 979_enhance_path.zip
- 980_power_symbol.zip
- 981_huge_artboard.zip
- 982_new_artboard.zip
- 983_triceratops.zip
- 984_pen_tricks.zip
- 985_round_corner.zip
- 986_draw_round.zip
- 987_reshape_round.zip
- 988_AI_brushed.zip
- 989_AI_rivets.zip
- 990_blend_grad.zip
- 991_binoculars.zip
- 992_blue_halo.zip
- 993_bi_aberrations.zip
- 994_hide_shapes.zip
- 995_subwoofer.zip
- 996_deep_cone.zip
- 997_gradient_frame.zip
- 998_hex_screws.zip
- 999_thats_all.zip
Contents
-
-
-
669 Customizing a QR code in Photoshop11m 22s
-
670 Adding more color to your QR code4m 29s
-
671 Coffer illusion and the hidden circles18m 10s
-
672 Filling out the hidden circles illusion9m 30s
-
673 Shading the panels in a Coffer illusion13m 1s
-
674 Drawing a classic “café wall” illusion11m 20s
-
675 Skewing your crazy café walls in Illustrator9m 25s
-
676 Creating a “magical checkers” illusion20m 8s
-
677 Swapping magical checkers for dots8m 35s
-
678 Reversing the direction of your illusion8m 33s
-
679 Decorating your illusion9m 47s
-
680 Adding more and more gizmos11m 52s
-
681 Connecting the gizmos wirelessly4m 59s
-
682 Drawing a Wi-Fi symbol in Illustrator9m 48s
-
683 Drawing the official Bluetooth logo10m 8s
-
684 Introducing Trajan Color Concept13m 10s
-
685 Trajan Color Concept in Illustrator CC7m 10s
-
686 Using stylistic sets in Photoshop CC9m 37s
-
687 Using stylistic sets in Illustrator CC6m 47s
-
688 Creating gradient molecules in Photoshop10m 17s
-
689 Sharpening your very soft molecules4m 41s
-
690 Editing your smart-filtered molecules6m 32s
-
691 Exploring regular molecule patterns17m 41s
-
692 Blending opposing rows of colorful molecules8m 49s
-
693 Sharpening molecules with High Pass6m 3s
-
694 Creating shimmering cells in Illustrator12m 25s
-
695 Turning regular hexagons into organic cells11m 50s
-
696 Enhancing your organic cells in Photoshop8m 58s
-
697 Making dead cells spring to life7m 41s
-
698 Creating letters with accordion extrusions13m 58s
-
699 Combining object blends with skews11m 28s
-
700 Making one object blend cut through another9m 44s
-
701 Making one object blend slice across another13m 27s
-
702 Object blends and dynamic distortions in Illustrator8m 11s
-
703 Another random distortion: Roughen7m 57s
-
704 Dynamic warp distortions: Fish and Twist8m 52s
-
705 Adding a dynamic background, part 110m 14s
-
706 Adding a dynamic background, part 27m 44s
-
707 “Quieting down” an overly elaborate design9m 25s
-
708 The Marvel disintegration effect9m 14s
-
709 Building up more flakes and ashes7m 33s
-
710 Enhancing and masking your disintegration8m 12s
-
711 Turning your flakes into dull, dead ash4m 10s
-
712 Jogging your memory with the Note tool9m 59s
-
713 Contour mapping with Distort > Displace10m 23s
-
714 Contour map + gradient map6m 54s
-
715 Contour map + arbitrary map8m 22s
-
716 Riffing on a contour map in Photoshop5m 24s
-
717 Smoothing out jagged contour lines4m 11s
-
718 Contour mapping for cash in Photoshop9m 27s
-
719 Infusing an image with the color of money2m 53s
-
720 Simulating an adjustment layer in Illustrator9m 25s
-
721 Drawing a stylish computer key12m 9s
-
722 Spelling a word in computer keys6m 55s
-
723 Creating a faux hedcut in Photoshop13m 7s
-
724 Tracing outlines around your hedcut7m 47s
-
725 Creating a full-color hedcut effect7m 32s
-
726 Creating an E.T. moon in Photoshop8m 42s
-
727 Adding a forest of trees for your E.T. moon10m 41s
-
728 Combining the best of E.T. and Jurassic Park10m 59s
-
729 Tracing vectors with a universal glow6m 17s
-
730 Creative uses for Content-Aware Fill11m 47s
-
731 Creating a porthole to a far-away galaxy7m 42s
-
732 Enhancing your crazy space porthole7m 3s
-
733 Creating a galaxy of rushing stars5m 42s
-
734 Using the Puppet Warp tool in Illustrator CC6m 7s
-
735 Illustrator Puppet Warp tips and tricks7m 20s
-
736 Puppet-Warping very complicated selections6m 18s
-
737 Shift-P for Puppet Warp!2m 59s
-
738 Introducing the Pentagon Patterns7m 29s
-
739 Types 1–5: The Reinhardt pentagons14m 17s
-
740 Types 6–8: The Kershner pentagons5m 47s
-
741 Type 10: The James pentagon5m 53s
-
742 Types 9, 11, 12, and 13: The Rice pentagons7m 58s
-
743 Type 14: The Stein pentagon3m 53s
-
744 Creating a type 15 pentagon in Illustrator9m 27s
-
745 Tessellating your type 15 pentagon14m 22s
-
746 Expressing pentagons as proper tile patterns12m 9s
-
747 Applying and modifying a tile pattern11m
-
748 Combining complementary patterns7m 43s
-
749 Combining a tile pattern with a photograph6m 33s
-
750 Adjusting a tile pattern to fit its photo5m 36s
-
751 Creating a creepy Candy Keeper in Photoshop3m 59s
-
752 Enhancing the Candy Keeper text4m 46s
-
753 Creating an old monster movie poster7m 3s
-
754 Adding a monochrome halftone effect4m 3s
-
755 Enhancing a special word, such as “Haunted”4m 27s
-
756 Cheating letters into an ancient border2m 25s
-
757 Naming an adjustment layer as you create it4m 13s
-
758 Under the sea in strict monochrome6m 29s
-
759 Backscatter and split toning7m 21s
-
760 Sampling any color outside Photoshop3m 17s
-
761 Designing a vector-based logo in Photoshop9m 20s
-
762 Free-transforming shape layers7m 56s
-
763 Adding a photo element to your vector logo6m 34s
-
764 High-resolution snowflakes in Photoshop5m 45s
-
765 Enhancing your big, juicy snowflakes7m 19s
-
766 Adding a snowflake bokeh “on the lens”6m 8s
-
-
-
-