Photoshop CS5 Extended One-on-One: 3D Scenes

with Deke McClelland
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Photoshop CS5 Extended One-on-One: 3D Scenes
Video duration: 0s 8h 51m Intermediate


In the third installment of the Photoshop CS5 Extended One-on-One series, author Deke McClelland shows how to build, light, and render realistic 3D scenes in Photoshop CS5 Extended. Providing a systematic approach to scene building, the course explains how to produce reflections and refractions, balance the interplay of light and shadow, and frame scenes with 3D cameras.

Prerequisite course: Photoshop CS5 Extended One-on-One: 3D Fundamentals

Topics include:
  • Building complex 3D objects from simple shapes
  • Maintaining control over objects in a scene
  • Extruding and positioning glass
  • Illuminating a scene with precisely positioned lights
  • Modifying light attributes such as Attenuation and Falloff
  • Changing shadows on a mesh-by-mesh basis
  • Passing light through an opaque object
  • Understanding depth of field and field of view
  • Aligning lights and cameras
  • Rendering stereoscopic 3D artwork
3D + Animation Photography

Welcome to One-on-One

- Hi, I'm Deke McClelland. Hello and welcome to Photoshop CS5 Extended One-on-One 3D scenes. The third installment in my four part series on 3D and Photoshop. In this course we'll look at 3D scenes, which are the be-all and end-all of 3D artwork in Photoshop Extended. As you know, if you've watched the previous courses, Photoshop requires you to combine 3D objects into scenes to get them to interact with each other. And you can build these scenes from whole cloth, using very basic shape tools.

From these rudimentary beginnings any layer can turn into anything, including metal, plastic and even glass. The appearance of a scene is determined by light reflecting off objects, which is why I spend some quality time, two chapters in all, showing you how to light your scenes, as well as specify how individual objects cast shadows. Next I'll tour you through all aspects of the camera, which defines your view into the 3D world. And then we return to the most basic building block of 3D art, the mesh.

In the final chapter, we examine the rendering engine itself, which let's you outline your objects as line art and even output an image as a stereoscopic work of tangible reach out and touch it 3D art. Meanwhile, as always, you will need Photoshop's TS5 Extended, not the standard version of the program, to follow along with this course. Now let's step into 3D scenes in Photoshop CS5 Extended.

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