- View Offline
- Creating basic 3D shapes
- Converting 2D art to 3D
- Using the Camera Rotate tool
- Cutting holes from shapes
- Rotating and positioning by the numbers
- Importing a model from Google SketchUp
- Assigning materials and lights
- Setting orientation and position
- Designing a custom bump map
- Modifying the attributes of a material
- Adding a person to a 3D scene
Skill Level Intermediate
- Hi, I'm Deke McClelland. Hello, and welcome to Photoshop CS5 Extended One-on-One: 3D Fundamentals. The first installment in my four-part series on 3D in Photoshop. My purpose is to walk you through Photoshop's 3D features as if I were teaching them to you in a classroom, or corporate consulting environment. Except that instead of either of us getting lost in a sea of students, it's just you and me one on one.
Adobe sells two varieties of Photoshop CS5. The standard version, which offers no 3D features whatsoever, and the more expensive Extended version, which includes and astonishing wealth of 3D. You will need Photoshop CS5 Extended to follow along with this course. In this course, I'll show you how to assemble and create 3D objects, light those objects, and wrap them in materials, combine objects into scenes, and ray trace the scenes to create shadows and reflections.
I'll also show you how you can blend and mask your 3D scenes against photographic environments to create exquisitely realistic effects. In the mean time, the following introductory exercises are all about setting up Photoshop so that you and I achieve the same results. If you haven't yet worked your way through one of my standard Photoshop CS5 One-on-One series, please follow along with these movies. If you're a One-on-One veteran, you can skip these movies and make your way to chapter one which is called "What Photoshop CS5 Extended Can Do".
And that, frankly, is where the real fun begins. In either case, prepare yourself for a whole new world of opportunity in Photoshop.