Shooting architectural interiors can be tough if the lighting is not ideal. This video explores this topic.
- So our flyer has this spot in it…where we're talking about the theater,…and so the idea's that we need some kind…of shot representing the theater.…So we're here at Fort Mason in San Francisco,…and this is an old army base that has been turned…into a kind of arts and conference center sort of place.…This is where the Bayfront Theater is.…We can see, we got a Bats Improv sign there.…We've got kind of a little sandwich board,…and the theater's inside landmark building B here,…along with some pottery studios and some other things.…
So we don't actually have a discreet theater building…to shoot, so this one's a little,…this one's a little tricky,…trying to figure out what it is…that will represent the theater.…So I'm gonna try a few different approaches.…When you're shooting a building,…there are a few things to consider, time of day, lighting.…We'll talk about that in a minute,…but the biggest thing is perspective.…So a building is composed…of these vertical lines and these receding lines,…and I can make those lines look very different…
In this course, photographer, author, and educator Ben Long details the concepts and techniques that graphic designers should know about in order to work with photography more effectively. The course begins with a look at logistical and legal considerations, from composing for a layout to budgeting to obtaining permissions and releases. Next, Ben tackles the kind of assignment you might find yourself taking on—shooting a variety of different types of photos that are required for a print piece. The course concludes with guidance on where to go next to further your photography skills.
- What's different because you're a designer?
- Knowing the final specs for a design project
- Budgeting for a photo shoot
- Planning and previsualizing your shoot
- Preparing your camera
- How the eye sees differently from the camera
- Shooting individual and group portraits
- Post-production and final product
- Finding the keepers