Join Joseph Labrecque for an in-depth discussion in this video Preparing for mobile, part of HTML5 Game Development with Phaser.
…Phaser is built for developing games on mobile and desktop.…In this course, we've been testing on the desktop browser, but…what would it take to move things into mobile?…Not very much.…In fact, we can effectively run the game as is in any modern smartphone browser.…If desired, we can also package the game as an app using PhoneGap or CocoonJS for…distribution across Apple iOS, Google Android,…Windows Phone, and other app stores.…We're going to make a few adjustments to this index file so…that it runs a little bit better on mobile.…Adding in these couple tags here, we've got a mobile web app capable tag,…a viewport tag, and also an icon tag that gives us a nice icon for…certain distribution mechanisms.…
Let's actually add that to our project right now.…Under Exercise Files > 05_05, you'll find bunny.png.…Simply grab this and…drag it over into your project root to include it in the project.…We can now see that bunny.png is included in our project.…And if we hover over that, we can see a little preview of it as well.…
- Downloading the Phaser framework
- Creating your first Phaser project
- Building the preloader and menu states
- Creating and spawning entities
- Working with particles and emitters
- Detecting and handling collisions
- Detecting "game over"
- Adding sound effects and text
- Preparing for mobile deployment
Skill Level Beginner
1. Setting Up Phaser
2. Configuring Loaders and States
3. Populating the World
5. Wrapping Things Up
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