About the Author
Dr. Pablo Colapinto is a filmmaker and computer scientist specializing in geometry and real-time animation. In his practice, he uses mathematics and graphics programming to generate and investigate spatial structures, including crystallographic, biological, architectural, and n-dimensional forms. These manifold experiments drive his artwork, which comprise a study of the encoding and perception of movement. Previously an Olivia Long Converse fellow in biological simulations and a Robert W. Deutsch fellow in 3D immersion at the AlloSphere facility, Pablo received a PhD from the Media Art and Technology program at the University of California, Santa Barbara in 2015, and a bachelor's degree in visual and environmental studies from Harvard University in 2000.
In 2005, he received a Pew Fellowship in the Arts, and has been a resident artist at the Atlantic Center for the Arts and the Experimental Television Center. His 2D and 3D work has been showcased at BAM, the New York Public Theatre, Lincoln Center, the Japan Society, the Institute of Contemporary Art, in Philadelphia, and the New York Metropolitan Opera. He has taught university courses on OpenGL programming, embedded systems, experimental documentary filmmaking, interactive new media, and immersive technologies.