Omnigraffle has a standard set of print tools. In the sidebar, one can turn on and off specific layers for printing. The page set-up dialog allows one to set paper size, orientation, and other parameters. There is a separate menu choice for Print this Canvas. User experience documents should generally be designed as a size and with colors that are printable.
- [Voiceover] We're pretty much done,…our UX design work here in OmniGraffle,…but I wanted to take a moment to talk about…printing these documents that we've been creating.…So, where I am now is my, pretty much complete…wire frame all set up with layers and multiple pages…that type of thing.…My side bar is open so I can see those layers…and I think I wanna pull this up so we…can see layers separate from canvases as well.…We have some choices here in the side bar…that are relevant, so with something like…the notes layer, really any layer,…but it's relevant to the notes layer,…we can both turn it on and off visually…but we can also leave it on and make it…a non printing layer.…
So, that obviously has control over what prints…and what doesn't, and for these…top layers sometimes you want the notes…sometimes you're done with them.…You can turn them on visually and in terms of printing.…We also have a number of pretty standard choices…that you'll find in most programs about printing…and I should say one more thing about printing…
Join Jason Osder as he demonstrates how to use OmniGraffle 6. He shows you how to use basic features, like adding lines, shapes, and text, to create diagrams of page layouts, or wireframes, in addition to advanced features, like working with stencils and templates. He lets you know when he is showing a pro-version feature, like presentation mode and subgraphs, so you can adjust accordingly. Along the way, you'll learn how to improve your documentation by eliminating unnecessary elements to help readers visualize all of a site on one page. As an object-based diagramming program, OmniGraffle has features for executing UX and IA documents. Creating other documents, like use case scenarios, content maps, and models, is also covered.
- Setting up document files
- Aligning and distributing lines, shapes, and text
- Using canvases, templates, layers, and stencils
- Making sitemaps to organize information
- Creating wireframes to diagram page layouts
- Designing for mobile
- Building content maps and conceptual models
Skill Level Intermediate
1. Commonly Used UX Techniques
2. Create a Sitemap
3. Advanced Sitemap Techniques
4. Wireframe the Homepage
5. Complete the Wireframe Process
6. Additional UX Documents
7. Presentation and Export
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