The output mask


show more The output mask provides you with in-depth training on 3D + Animation. Taught by Steve Wright as part of the Nuke 6 New Features show less
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The output mask

It's now time to take a look at this output mask here, something we talked about earlier, but we said we were going to look at it later. Well, it's later. Here's the issue. When you're painting, the RotoPaint node will make a nice mask for you. Put him in the alpha channel so that you can use it later if you want to do like a regrain. But what about our blur or sharpen? So, let's take a look at that situation. I want to select the Brush tool and increase by brush size and paint up here.

Now, the output of the RotoPaint node right here is set for rgba. So, this paint shows up in the alpha channel. There is the alpha channel of the viewer, okay? That's well and good. Of course, Marcie is a three-channel image. However, I'm going to go over here and turn on the Eyedropper, then Command+Click on the screen to select this red, and paint that. Now let's look at the alpha channel. Oops! There is no alpha for this. Why is that? The reason is when I used the color pic...

The output mask
Video duration: 2m 57s 4h 6m Intermediate Updated Feb 13, 2012

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The output mask provides you with in-depth training on 3D + Animation. Taught by Steve Wright as part of the Nuke 6 New Features

Subjects:
3D + Animation Video
Software:
Nuke
Author:
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