- So we've got our force field effect working…for the body and the finger-tap and the hand pound,…so now what we need to do is add…the emitter beam effect which goes right on top…and looks like this.…That’s these beams here.…And the neat thing about the approach…that I’m going to show you is…that the beams are actually derived…from the force field animation,…so we get some free animation out of the deal, okay?…Alright, so let’s check it out.…We'll jump back here to the beginning.…
And let's connect back over here…to our force field animation.…And again, we get the animation here in this frame range.…So let's set up the emitter beam effect from here.…I'm gonna push in here.…We'll start by adding a blur node underneath the Premult.…I'm gonna click over here and then type "B" on the keyboard…to get my blur node and hook it right in like that.…Okay, I wanna blur it only in the horizontal,…so we'll unfold the width and the heighth,…and set the width to something like 650.…
The nice thing about this setup is we get free animation…
- Building a doorway animation
- Pulling the key
- Making garbage mattes
- Compositing the character in the scene
- Creating the force field effect
- Setting the timing
- Creating and positioning emitters
- Adding interactive lighting
- Refining the final look
Skill Level Intermediate
Creating a Show Open in Nuke X and Cinema 4Dwith Andy Needham2h 6m Intermediate
1. Building the Doorway Animation
2. Keying the Character
3. Creating the Force Field Animation
4. Creating the Wall Emitters
5. Interactive Lighting
6. Finishing the Shot
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