The correspondence points


show more The correspondence points provides you with in-depth training on 3D + Animation. Taught by Steve Wright as part of the Nuke 6 New Features show less
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The correspondence points

I am zooming the viewer back to get a little workspace, in order to show you a very important issue about correspondence points. When you draw a spline--let's go to source. I am going to turn my overlays back on. I'm going to draw a spline with just three control points. Click and drag, click and drag, click and drag, close. We'll switch to the destination side. I am going to select those points and just scale then down. Okay I've deselected, and now we'll look at both points and their correspondence points.

Let me turn the correspondence line. Even though I drew three control points, there are four correspondence lines. Okay, I am going to delete that and show you another case where I draw lot more control points. Let's go to source, select the Bezier, click and drag, click and drag, click and drag, close. Go to the destination side, select them, shrink it down, so I have a lot more control points now. Here is the punch line: no matter how many control points I draw,...

The correspondence points
Video duration: 4m 21s 4h 6m Intermediate Updated Feb 13, 2012

Viewers:

The correspondence points provides you with in-depth training on 3D + Animation. Taught by Steve Wright as part of the Nuke 6 New Features

Subjects:
3D + Animation Video
Software:
Nuke
Author:
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