Working with the ScanLineRender settings


show more Working with the ScanLineRender settings provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features show less
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Working with the ScanLineRender settings

The Scanline Render node sets the rules for tessellation, the process of subdividing the card's polygons in the triangles at render time. Optimizing these settings is very important to avoid polygon popping and to minimize the render time. So let's take a look by opening up the Scanline Render node. What we want in the Scanline Render node is the Displacement tab. These are the settings that work with the Displacement Shader here. The max subdivision sets the maximum number of iterations of subdividing that can occur.

You have to be careful of not making this too large a number. The larger you make it the longer render time. Let's take the subdivision max from 4 to 8 to see what happens. We got almost no change in the picture. But if I drop it down to 2, the details collapses. So we'll put that back to 4. Next is the mode setting. There are three options in the popup. The default is screen. That means it's going to subdivide the polygons based on how large they are in the s...

Working with the ScanLineRender settings
Video duration: 3m 39s 4h 39m Appropriate for all

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Working with the ScanLineRender settings provides you with in-depth training on Video. Taught by Steve Wright as part of the Nuke 6.3 New Features

Subject:
Video
Software:
Nuke
Author:
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